CS2 pro player
meyern
Ignacio Meyer
Form L L 0 won · 2 lost in 2 maps Rating 1.10 Good
meyern in numbers
All stats →Rating
1.10
Pro avg 1.06
KAST
81%
Pro avg 73%
ADR
60
Pro avg 72
K/D
1.07
Pro avg 0.99
Headshots
32%
Pro avg 50%
Maps won
0%
0W · 2L
From 47 rounds: 31 kills, 29 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 900 400 × 2.25
- Resolution
- 1280x960 black bars
- Mouse
- Razer Viper V3 Pro Green
- Refresh rate
- 360 Hz
9z Team matches
All matches →Maps, most played first
All maps →- Inferno 0W 1L 1.01
- Cache 0W 1L 1.15
Closest pro in style
Jame
PARIVISION · 7 maps read
Rating 1.14
ADR 62
HS 27%
Opening 76%
See their crosshair and settings →
91%match
▲ Strongest against the pros
Opening duels: 78% against their 50%.
▼ Biggest gap to close
Headshots: 32% against their 50%.
9z Team teammates
meyern's crosshair
meyern (9z Team) uses a white static cross crosshair with length 3, thickness 1 and gap 2, and no outline.
Last updated from TYLOO vs 9z (Inferno), IEM Beijing 2026 Group B, 3 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 3
- Thickness
- 1
- Gap
- 2
- Center dot
- Off
- Outline
- Off
- Color
- 255, 255, 255
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.3" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "6" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "2" cl_crosshair_length "3" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "1" cl_crosshaircolor_a "255" cl_crosshaircolor_b "255" cl_crosshaircolor_g "255" cl_crosshaircolor_r "255" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (2)
| Match | Map | Date | Code |
|---|---|---|---|
| TYLOO vs 9z | Inferno | 3 Nov 2026 | Current |
| TYLOO vs 9z | Cache | 3 Nov 2026 |
Mouse & sensitivity
- Mouse
- Razer Viper V3 Pro Green
- DPI
- 400
- Sensitivity
- 2.25
- eDPI
- 900
- cm / 360
- 46.2 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
meyern's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Black Bars
- Refresh rate
- 360 Hz
Gear
- Mouse
- Razer Viper V3 Pro Green
- Monitor
- ZOWIE XL2566K
- Mousepad
- ZOWIE G-SR-SE Bi
- Keyboard
- Logitech G715
- Headset
- Razer BlackShark V3 Pro Green
Settings and gear from prosettings.net, last updated 2026-11-03. Pros change setups often.
How meyern's setup compares
meyern plays at 900 eDPI (400 DPI at 2.25 in-game), or 46.2 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 38% of the 176 pros we track play at a higher eDPI, and the median is 804.
meyern plays at 1280x960 4:3 black bars, the same as 5 of the other 173 pros with known video settings.
The crosshair gap of 2 is wider than the pro median of 1. 13 of 181 tracked pros use a white crosshair, while green is the most popular color.
Closest sensitivity: sjuush (888), m0NESY (920), Neityu (920), iM (920)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 1.10 1.06
- KAST 81% 73%
- ADR 60 72
- K/D 1.07 0.99
- Headshots 32% 50%
- Opening duels 78% 50%
- Kills a round 0.66 0.65
- Accuracy 17% 17%
- Multi-kill rounds 13% 15%
- Utility damage 2.4 4.7
- Deaths traded 14% 22%
Aim
What happens once an enemy is in view, from 18 duels and 97 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
139ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.2°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
93%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
21%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
25%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 107 grenades did: 35 flashbangs, 34 smokes, 18 HE and 20 molotovs, 2.3 a round. Pros throw 2.2 a round.
Enemies per flash
0.71
enemies blinded by each flashbang, for 3.3s each, against 0.37 teammates. Pro avg 0.59
Flashes into kills
6%
of flashbangs blinded an enemy who died still blind (2 kills). Pro avg 7%
Damage per HE
3.7
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
2.4
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$252
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $5595 of gear. Pros carry $4197.
Pistol round
50%won
1-4 and 41 ADR over 4 rounds. Pro avg 75 ADR
Eco
0%won
0-4 and 22 ADR over 4 rounds. Pro avg 47 ADR
Force buy
0%won
7-5 and 91 ADR over 6 rounds. Pro avg 66 ADR
Full buy
48%won
23-16 and 61 ADR over 33 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
78%won
7 first kills2 first deaths
Trades
10trade kills
4 of 29 deaths traded by a teammate
Clutches
0 won of 11 last-alive rounds
1v2 0/1 · 1v3 0/1 · 1v4 0/7 · 1v5 0/2
Multi-kill rounds
4
2k
2
3k
0
4k
0
Ace
How the kills were made
21 m
average distance
6
through smoke (19%)
1
wallbangs (3%)
0
no-scopes
0
while blind
0
in the air
Utility
2.4
grenade damage a round
12.5
enemies blinded a map
3
flash assists
Accuracy
Shots that hit17%
Hits to the head30%
Sides
CT side27 rounds
1.64 K/D63 ADR
T side20 rounds
0.72 K/D56 ADR
Kills by weapon
- AWP 19
- Galil AR 5
- TEC9 2
- Dual Berettas 1
- AK-47 1
Added up from the 2 maps of pro play we have read from match demos (0-2), the same demos meyern's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Inferno
1 map · 0W 1L
1.01
Rating
Won0%
1.00
K/D
52
ADR
78%
KAST
See every Inferno map →
Cache
1 map · 0W 1L
1.15
Rating
Won0%
1.11
K/D
65
ADR
83%
KAST
See every Cache map →
Recent maps
Upcoming matches
No upcoming 9z Team matches scheduled.
Team history
Every team meyern has played for, newest first.
- Nov 2026 – present 9z Team Inactive Current
- Nov 2025 – Nov 2026 9z Team
- Sep 2025 – Nov 2025 Dusty Roots Loan
- Jul 2025 – Nov 2025 Bounty Hunters Esports Inactive
- Dec 2024 – Jul 2025 Bounty Hunters Esports
- Nov 2024 – Dec 2024 Bounty Hunters Esports Loan
- Jul 2024 – Dec 2024 BESTIA Inactive
- Feb 2023 – Jul 2024 BESTIA
- Feb 2023 – Feb 2023 ex-Isurus
- Aug 2022 – Feb 2023 Isurus
- Feb 2022 – Jul 2022 Leviatán
- May 2021 – Dec 2021 Furious Gaming Loan
- Dec 2020 – Feb 2022 9z Team Inactive
- Jun 2020 – Dec 2020 9z Team
- Feb 2020 – Jul 2020 Keymotion Organization
- May 2020 – Jun 2020 MIBR Inactive
- Dec 2019 – May 2020 MIBR
- Aug 2019 – Dec 2019 Sharks Esports
- Dec 2018 – Aug 2019 Isurus Gaming
- Aug 2018 – Nov 2018 Furious Gaming
- Jun 2018 – Aug 2018 Stein
- Apr 2018 – Jun 2018 Furious Gaming
- Feb 2018 – Mar 2018 Malvinas Gaming eSports
- Dec 2017 – Dec 2017 Furious Gaming
- Jun 2017 – Nov 2017 Keymotion
Team history from Liquipedia, CC BY-SA 3.0.