max
Photo: Liquipedia

CS2 pro player

max

Maximiliano Gonzalez

Form L L 0 won · 2 lost in 2 maps Rating 1.02 Solid

Last vs TYLOO 0:2 Intel Extreme Masters Beijing 2026 · 2026-11-03

max in numbers

All stats →

Rating

1.02

Pro avg 1.06

KAST

75%

Pro avg 73%

ADR

63

Pro avg 72

K/D

1.00

Pro avg 0.99

Headshots

57%

Pro avg 50%

Maps won

0%

0W · 2L

From 47 rounds: 28 kills, 28 deaths, 10 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 6 · Thickness 1 · Gap 3

Dot off · Outline on

Open in the generator →
eDPI
800 800 × 1
Resolution
1920x1080 native
Mouse
VAXEE XE V2 Pink
Refresh rate
360 Hz

9z Team matches

All matches →
  • 0–2 vs TYLOO Intel Extreme Masters Beijing 2026 · 2026-11-03
  • 1–2 vs BetBoom Intel Extreme Masters Beijing 2026 · 2026-11-02
  • 1–2 vs TYLOO PGL Masters Bucharest 2026 · 2026-10-26
  • 0–2 vs MOUZ PGL Masters Bucharest 2026 · 2026-10-25

Maps, most played first

All maps →
  • Inferno 0W 1L 0.80
  • Cache 0W 1L 1.16
Jimpphat Closest pro in style Jimpphat Aurora · 5 maps read Rating 1.09 ADR 75 HS 55% Opening 36% See their crosshair and settings → 91%match

▲ Strongest against the pros

Headshots: 57% against their 50%.

▼ Biggest gap to close

Opening duels: 33% against their 50%.

9z Team teammates

max's crosshair

max (9z Team) uses a green static cross crosshair with length 6, thickness 1 and gap 3, with an outline.

Last updated from TYLOO vs 9z (Inferno), IEM Beijing 2026 Group B, 3 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSzZKbzq4YfEjnLBZmWsXYQHxk3xXE2986byRqddW9HkEO
Open in the crosshair generator
Style
Static Cross
Length
6
Thickness
1
Gap
3
Center dot
Off
Outline
On
Color
0, 200, 0
Alpha
200
T style
Off
Console commands
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "1"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "255"
cl_crosshair_gap "3"
cl_crosshair_length "6"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "1080"
cl_crosshair_t "0"
cl_crosshair_thickness "1"
cl_crosshaircolor_a "200"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "200"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "200"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (2)
MatchMapDateCode
TYLOO vs 9z Inferno 3 Nov 2026 Current
TYLOO vs 9z Cache 3 Nov 2026 Current

Mouse & sensitivity

Mouse
VAXEE XE V2 Pink
DPI
800
Sensitivity
1
eDPI
800
cm / 360
52.0 cm
Zoom sensitivity
1
Polling rate
2000 Hz
Windows sensitivity
6

max's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.

Video settings

Resolution
1920x1080
Aspect ratio
16:9
Scaling
Native
Refresh rate
360 Hz

Gear

Mouse
VAXEE XE V2 Pink
Monitor
ZOWIE XL2566K
Mousepad
VAXEE PA Black
Keyboard
Razer Huntsman V3 Pro TKL 8KHz Green
Headset
Unknown

Settings and gear from prosettings.net, last updated 2026-11-03. Pros change setups often.

How max's setup compares

max plays at 800 eDPI (800 DPI at 1 in-game), or 52.0 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 50% of the 176 pros we track play at a higher eDPI, and the median is 804.

max plays at 1920x1080 16:9 native, the same as 14 of the other 173 pros with known video settings.

The crosshair gap of 3 is wider than the pro median of 1. 80 of 181 tracked pros use a green crosshair, the most popular color.

Closest sensitivity: jL (800), torzsi (800), frozen (800), w0nderful (800)

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 1.02 KAST 75% ADR 63 K/D 1.00 Headshots 57% Opening duels 33%

This player Pro average

PlayerPros
  • Rating 1.02
    1.06
  • KAST 75%
    73%
  • ADR 63
    72
  • K/D 1.00
    0.99
  • Headshots 57%
    50%
  • Opening duels 33%
    50%
  • Kills a round 0.60
    0.65
  • Accuracy 16%
    17%
  • Multi-kill rounds 13%
    15%
  • Utility damage 5.1
    4.7
  • Deaths traded 11%
    22%

Aim

What happens once an enemy is in view, from 23 duels and 191 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

222ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.7°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

86%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

26%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

26%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 113 grenades did: 27 flashbangs, 39 smokes, 23 HE and 24 molotovs, 2.4 a round. Pros throw 2.2 a round.

Enemies per flash

1.04

enemies blinded by each flashbang, for 3.3s each, against 0.44 teammates. Pro avg 0.59

Flashes into kills

15%

of flashbangs blinded an enemy who died still blind (5 kills). Pro avg 7%

Damage per HE

6.7

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

3.6

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$239

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4332 of gear. Pros carry $4197.

Pistol round

50%won

3-2 and 78 ADR over 4 rounds. Pro avg 75 ADR

Eco

0%won

2-3 and 57 ADR over 4 rounds. Pro avg 47 ADR

Force buy

0%won

2-5 and 43 ADR over 6 rounds. Pro avg 66 ADR

Full buy

48%won

21-18 and 65 ADR over 33 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

33%won

1 first kills2 first deaths

Trades

10trade kills

3 of 28 deaths traded by a teammate

2/9

Clutches

2 won of 9 last-alive rounds

Best: 1v1

1v1 2/2 · 1v2 0/1 · 1v3 0/2 · 1v4 0/3 · 1v5 0/1

Multi-kill rounds

4

2k

1

3k

1

4k

0

Ace

How the kills were made

17 m

average distance

2

through smoke (7%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

5.1

grenade damage a round

14.0

enemies blinded a map

4

flash assists

Accuracy

Shots that hit16%

Hits to the head19%

Sides

CT side27 rounds

1.36 K/D57 ADR

T side20 rounds

0.76 K/D70 ADR

Kills by weapon

  • M4A1-S
    7
  • AK-47
    7
  • M4A4
    5
  • Glock-18
    2
  • TEC9
    2
  • USP-S
    1

Added up from the 2 maps of pro play we have read from match demos (0-2), the same demos max's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

  • Loss 5-13 Inferno vs TYLOO 3 Nov 2026 K / D / A9 / 11 / 2 ADR68 KAST56% Rating0.80
  • Loss 13-16 Cache vs TYLOO 3 Nov 2026 K / D / A19 / 17 / 8 ADR60 KAST86% Rating1.16

Upcoming matches

No upcoming 9z Team matches scheduled.

Recent results

  • 0–2 vs TYLOO Intel Extreme Masters Beijing 2026 · 2026-11-03
  • 1–2 vs BetBoom Intel Extreme Masters Beijing 2026 · 2026-11-02
  • 1–2 vs TYLOO PGL Masters Bucharest 2026 · 2026-10-26
  • 0–2 vs MOUZ PGL Masters Bucharest 2026 · 2026-10-25
  • 0–2 vs Vitality PGL Masters Bucharest 2026 · 2026-10-24

Team history

Every team max has played for, newest first.

  1. Feb 2020 – present 9z Team Current
  2. Dec 2018 – Jan 2020 Isurus
  3. Aug 2018 – Dec 2018 Furious Gaming
  4. Jun 2018 – Aug 2018 Coscu Army
  5. Mar 2018 – Jun 2018 Furious Gaming
  6. Apr 2017 – Jan 2018 Malvinas Gaming

Team history from Liquipedia, CC BY-SA 3.0.