CS2 pro player
dgt
Franco Garcia
Form L L 0 won · 2 lost in 2 maps Rating 1.11 Good
dgt in numbers
All stats →Rating
1.11
Pro avg 1.06
KAST
77%
Pro avg 73%
ADR
78
Pro avg 72
K/D
1.00
Pro avg 0.99
Headshots
52%
Pro avg 50%
Maps won
0%
0W · 2L
From 47 rounds: 31 kills, 31 deaths, 8 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →Static Cross (Shot Feedback)
Length 3 · Thickness 1 · Gap 2
Dot on · Outline off
Open in the generator →- eDPI
- 600 800 × 0.75
- Resolution
- 1280x800 black bars
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- Refresh rate
- 240 Hz
9z Team matches
All matches →Maps, most played first
All maps →- Inferno 0W 1L 0.70
- Cache 0W 1L 1.36
Closest pro in style
dziugss
FUT Esports · 8 maps read
Rating 1.08
ADR 75
HS 48%
Opening 67%
See their crosshair and settings →
93%match
▲ Strongest against the pros
Opening duels: 71% against their 50%.
▼ Biggest gap to close
Multi-kill rounds: 15% against their 15%.
9z Team teammates
dgt's crosshair
dgt (9z Team) uses a cyan static cross (shot feedback) crosshair with length 3, thickness 1 and gap 2, plus a center dot, and no outline.
Last updated from TYLOO vs 9z (Inferno), IEM Beijing 2026 Group B, 3 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross (Shot Feedback)
- Length
- 3
- Thickness
- 1
- Gap
- 2
- Center dot
- On
- Outline
- Off
- Color
- 0, 255, 246
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "2" cl_crosshair_length "3" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "1" cl_crosshaircolor_a "255" cl_crosshaircolor_b "246" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "1" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "5" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (2)
| Match | Map | Date | Code |
|---|---|---|---|
| TYLOO vs 9z | Inferno | 3 Nov 2026 | Current |
| TYLOO vs 9z | Cache | 3 Nov 2026 |
Mouse & sensitivity
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- DPI
- 800
- Sensitivity
- 0.75
- eDPI
- 600
- cm / 360
- 69.3 cm
- Zoom sensitivity
- 1
- Polling rate
- 2000 Hz
- Windows sensitivity
- 6
dgt's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x800
- Aspect ratio
- 16:10
- Scaling
- Black Bars
- Refresh rate
- 240 Hz
Gear
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- Monitor
- ZOWIE XL2546K
- Mousepad
- Pulsar eS Saturn Pro Black
- Keyboard
- Wooting 80HE Ghost
- Headset
- HyperX Cloud Stinger II
Settings and gear from prosettings.net, last updated 2026-11-03. Pros change setups often.
How dgt's setup compares
dgt plays at 600 eDPI (800 DPI at 0.75 in-game), or 69.3 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 90% of the 176 pros we track play at a higher eDPI, and the median is 804.
dgt plays at 1280x800 16:10 black bars, which none of the other 173 pros with known video settings use.
The crosshair gap of 2 is wider than the pro median of 1. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Closest sensitivity: magixx (600), Boombl4 (600), dem0n (600), dziugss (600)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 1.11 1.06
- KAST 77% 73%
- ADR 78 72
- K/D 1.00 0.99
- Headshots 52% 50%
- Opening duels 71% 50%
- Kills a round 0.66 0.65
- Accuracy 18% 17%
- Multi-kill rounds 15% 15%
- Utility damage 7.1 4.7
- Deaths traded 26% 22%
Aim
What happens once an enemy is in view, from 23 duels and 196 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
145ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.2°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
91%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
29%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
27%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 76 grenades did: 14 flashbangs, 23 smokes, 24 HE and 15 molotovs, 1.6 a round. Pros throw 2.2 a round.
Enemies per flash
0.64
enemies blinded by each flashbang, for 4.1s each, against 0.43 teammates. Pro avg 0.59
Flashes into kills
14%
of flashbangs blinded an enemy who died still blind (2 kills). Pro avg 7%
Damage per HE
12.2
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
2.6
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$368
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4393 of gear. Pros carry $4197.
Pistol round
50%won
2-3 and 50 ADR over 4 rounds. Pro avg 75 ADR
Eco
0%won
1-3 and 36 ADR over 4 rounds. Pro avg 47 ADR
Force buy
0%won
0-5 and 7 ADR over 6 rounds. Pro avg 66 ADR
Full buy
48%won
28-20 and 100 ADR over 33 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
71%won
5 first kills2 first deaths
Trades
6trade kills
8 of 31 deaths traded by a teammate
Clutches
0 won of 2 last-alive rounds
1v2 0/1 · 1v4 0/1
Multi-kill rounds
5
2k
2
3k
0
4k
0
Ace
How the kills were made
16 m
average distance
3
through smoke (10%)
0
wallbangs (0%)
0
no-scopes
0
while blind
1
in the air
Utility
7.1
grenade damage a round
4.5
enemies blinded a map
1
flash assists
Accuracy
Shots that hit18%
Hits to the head24%
Sides
CT side27 rounds
1.92 K/D94 ADR
T side20 rounds
0.42 K/D57 ADR
Kills by weapon
- M4A1-S 17
- AK-47 9
- M4A4 1
- HE grenade 1
- Galil AR 1
- USP-S 1
Added up from the 2 maps of pro play we have read from match demos (0-2), the same demos dgt's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Inferno
1 map · 0W 1L
0.70
Rating
Won0%
0.58
K/D
49
ADR
67%
KAST
See every Inferno map →
Cache
1 map · 0W 1L
1.36
Rating
Won0%
1.26
K/D
97
ADR
83%
KAST
See every Cache map →
Recent maps
Upcoming matches
No upcoming 9z Team matches scheduled.
Team history
Every team dgt has played for, newest first.
- Jan 2026 – present 9z Team Loan Current
- Dec 2025 – present paiN Gaming Inactive Current
- Apr 2025 – Dec 2025 paiN Gaming
- Feb 2025 – Apr 2025 9z Team Inactive
- Jun 2019 – Feb 2025 9z Team
- May 2019 – Jun 2019 9z Team Trial
- Apr 2019 – May 2019 Sinisters eSports
- Mar 2019 – Mar 2019 Furious Gaming
- Dec 2018 – Mar 2019 S2N Esports Club
- Mar 2018 – Nov 2018 Malvinas Gaming
- Feb 2018 – Feb 2018 Malvinas Gaming
- Sep 2017 – Sep 2017 Spect White
- Jul 2017 – Aug 2017 Malvinas Gaming
- Jun 2017 – 2017 Ivyaert E-Sports
Team history from Liquipedia, CC BY-SA 3.0.