Jee
Photo: Liquipedia

CS2 pro player

Jee

Ji Dongkai

Form L L W W 2 won · 2 lost in 4 maps Rating 0.80 Rough patch

Last vs Liquid 0:2 IEM · Beijing 2026 Group B ·

Jee in numbers

All stats →

Rating

0.80

Pro avg 1.06

KAST

63%

Pro avg 73%

ADR

50

Pro avg 72

K/D

0.82

Pro avg 0.99

Headshots

36%

Pro avg 50%

Maps won

50%

2W · 2L

From 88 rounds: 45 kills, 55 deaths, 14 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 2 · Thickness 2 · Gap 1

Dot off · Outline off

Open in the generator →
eDPI
800 400 × 2
Resolution
1280x960 stretched
Mouse
Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
Refresh rate
600 Hz

TYLOO matches

All matches →
  • Lost vs Liquid IEM · 0:2
  • Won vs 9z IEM · 2:0
  • Lost vs MOUZ IEM · 0:2
  • Won vs ZOTIX Circuito Retake · 2:0
  • Lost vs Iberian Soul Circuito Retake · 1:2

Maps, most played first

All maps →
  • Mirage 0W 1L 0.88
  • Anubis 0W 1L 0.30
  • Inferno 1W 0L 1.18
  • Cache 1W 0L 0.80

TYLOO teammates

Jee's crosshair

Jee (TYLOO) uses a cyan static cross crosshair with length 2, thickness 2 and gap 1, and no outline.

Last updated from Liquid vs TYLOO (Mirage), IEM Beijing 2026 Group B, 4 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSb7uHXB989YebCcoiuafDiUKZntFPoXCVySN5sMcwOAYF
Open in the crosshair generator
Style
Static Cross
Length
2
Thickness
2
Gap
1
Center dot
Off
Outline
Off
Color
0, 255, 255
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "1"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "1"
cl_crosshair_length "2"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "2"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (4)
MatchMapDateCode
Liquid vs TYLOO Mirage 4 Nov 2026 Current
Liquid vs TYLOO Anubis 4 Nov 2026 Current
TYLOO vs 9z Inferno 3 Nov 2026 Current
TYLOO vs 9z Cache 3 Nov 2026 Current

Same crosshair: SunPayus, s1mple, susp, dumau, luchov, esenthial, jackasmo, Brollan, MartinezSa, Jorko

Mouse & sensitivity

Mouse
Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
DPI
400
Sensitivity
2
eDPI
800
cm / 360
52.0 cm
Zoom sensitivity
1
Polling rate
2000 Hz
Windows sensitivity
6

Jee's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.

Video settings

Resolution
1280x960
Aspect ratio
4:3
Scaling
Stretched
Refresh rate
600 Hz

Gear

Mouse
Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
Monitor
ZOWIE XL2586X+
Mousepad
SteelSeries QcK Heavy Black
Keyboard
Wooting 80HE+ Frost
Headset
SONY INZONE H9 II

Settings and gear from prosettings.net, last updated 2026-11-04. Pros change setups often.

How Jee's setup compares

Jee plays at 800 eDPI (400 DPI at 2 in-game), or 52.0 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 50% of the 176 pros we track play at a higher eDPI, and the median is 804.

Jee plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.

The crosshair gap of 1 matches the pro median. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.

Closest sensitivity: jL (800), torzsi (800), frozen (800), w0nderful (800)

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 0.80 KAST 63% ADR 50 K/D 0.82 Headshots 36% Opening duels 40%

This player Pro average

PlayerPros
  • Rating 0.80
    1.06
  • KAST 63%
    73%
  • ADR 50
    72
  • K/D 0.82
    0.99
  • Headshots 36%
    50%
  • Opening duels 40%
    50%
  • Kills a round 0.51
    0.65
  • Accuracy 15%
    17%
  • Multi-kill rounds 14%
    15%
  • Utility damage 1.2
    4.7
  • Deaths traded 16%
    22%

Aim

What happens once an enemy is in view, from 36 duels and 219 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

150ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.4°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

89%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

19%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

21%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 164 grenades did: 66 flashbangs, 51 smokes, 15 HE and 32 molotovs, 1.9 a round. Pros throw 2.2 a round.

Enemies per flash

0.55

enemies blinded by each flashbang, for 3.5s each, against 0.59 teammates. Pro avg 0.59

Flashes into kills

11%

of flashbangs blinded an enemy who died still blind (8 kills). Pro avg 7%

Damage per HE

4.3

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

1.3

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$318

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4807 of gear. Pros carry $4197.

Pistol round

38%won

3-6 and 39 ADR over 8 rounds. Pro avg 75 ADR

Eco

0%won

0-6 and 20 ADR over 6 rounds. Pro avg 47 ADR

Force buy

20%won

10-13 and 55 ADR over 15 rounds. Pro avg 66 ADR

Full buy

64%won

32-30 and 54 ADR over 59 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

40%won

4 first kills6 first deaths

Trades

11trade kills

9 of 55 deaths traded by a teammate

1/8

Clutches

1 won of 8 last-alive rounds

Best: 1v1

1v1 1/1 · 1v2 0/1 · 1v3 0/1 · 1v4 0/5

Multi-kill rounds

8

2k

4

3k

0

4k

0

Ace

How the kills were made

22 m

average distance

3

through smoke (7%)

5

wallbangs (11%)

1

no-scopes

0

while blind

0

in the air

Utility

1.2

grenade damage a round

9.0

enemies blinded a map

8

flash assists

Accuracy

Shots that hit15%

Hits to the head22%

Sides

CT side37 rounds

1.50 K/D65 ADR

T side51 rounds

0.49 K/D40 ADR

Kills by weapon

  • AWP
    21
  • AK-47
    10
  • M4A4
    4
  • Galil AR
    4
  • Glock-18
    3
  • TEC9
    1

Added up from the 4 maps of pro play we have read from match demos (2-2), the same demos Jee's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 4 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Loss 11-13 Mirage vs Liquid 4 Nov 2026 K / D / A14 / 14 / 0 ADR61 KAST58% Rating0.88
  • Loss 4-13 Anubis vs Liquid 4 Nov 2026 K / D / A5 / 15 / 2 ADR33 KAST47% Rating0.30
  • Win 13-5 Inferno vs 9z 3 Nov 2026 K / D / A10 / 7 / 8 ADR47 KAST89% Rating1.18
  • Win 16-13 Cache vs 9z 3 Nov 2026 K / D / A16 / 19 / 4 ADR54 KAST59% Rating0.80

Upcoming matches

No upcoming TYLOO matches scheduled.

Recent results

Team history

Every team Jee has played for, newest first.

  1. Jun 2024 – present TYLOO Current
  2. Jun 2023 – May 2024 Lynn Vision Gaming
  3. Mar 2023 – Jun 2023 Lynn Vision Stand-in
  4. Feb 2023 – Mar 2023 TakeMeAway Gaming
  5. Aug 2020 – Sep 2021 NewHappy

Team history from Liquipedia, CC BY-SA 3.0.