JamYoung
Photo: Liquipedia

CS2 pro player

JamYoung

Yi Yang

Form L L W W 2 won · 2 lost in 4 maps Rating 1.27 Great

Last vs Liquid 0:2 IEM · Beijing 2026 Group B ·

JamYoung in numbers

All stats →

Rating

1.27

Pro avg 1.06

KAST

72%

Pro avg 73%

ADR

93

Pro avg 72

K/D

1.20

Pro avg 0.99

Headshots

67%

Pro avg 50%

Maps won

50%

2W · 2L

From 88 rounds: 77 kills, 64 deaths, 21 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 3 · Thickness 2 · Gap 2

Dot off · Outline off

Open in the generator →
eDPI
880 400 × 2.2
Resolution
1280x960 stretched
Mouse
VAXEE XE V2 Lake Green
Refresh rate
600 Hz

TYLOO matches

All matches →
  • Lost vs Liquid IEM · 0:2
  • Won vs 9z IEM · 2:0
  • Lost vs MOUZ IEM · 0:2
  • Won vs ZOTIX Circuito Retake · 2:0
  • Lost vs Iberian Soul Circuito Retake · 1:2

Maps, most played first

All maps →
  • Mirage 0W 1L 1.50
  • Anubis 0W 1L 1.12
  • Inferno 1W 0L 1.72
  • Cache 1W 0L 0.89
donk Closest pro in style donk Team Spirit · 8 maps read Rating 1.36 ADR 94 HS 63% Opening 49% See their crosshair and settings → 89%match

▲ Strongest against the pros

Multi-kill rounds: 27% against their 15%.

▼ Biggest gap to close

Deaths traded: 20% against their 22%.

TYLOO teammates

JamYoung's crosshair

JamYoung (TYLOO) uses a green static cross crosshair with length 3, thickness 2 and gap 2, and no outline.

Last updated from Liquid vs TYLOO (Mirage), IEM Beijing 2026 Group B, 4 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSjopb9MTCdAsHoMcQxVFbmiRXXaDmJ2QOvQ5B46p6OVPH
Open in the crosshair generator
Style
Static Cross
Length
3
Thickness
2
Gap
2
Center dot
Off
Outline
Off
Color
0, 255, 145
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0"
cl_crosshair_dynamic_splitalpha_innermod "0.1"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "2"
cl_crosshair_length "3"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "2"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "145"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (4)
MatchMapDateCode
Liquid vs TYLOO Mirage 4 Nov 2026 Current
Liquid vs TYLOO Anubis 4 Nov 2026 Current
TYLOO vs 9z Inferno 3 Nov 2026 Current
TYLOO vs 9z Cache 3 Nov 2026 Current

Mouse & sensitivity

Mouse
VAXEE XE V2 Lake Green
DPI
400
Sensitivity
2.2
eDPI
880
cm / 360
47.2 cm
Zoom sensitivity
1
Polling rate
2000 Hz
Windows sensitivity
6

JamYoung's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.

Video settings

Resolution
1280x960
Aspect ratio
4:3
Scaling
Stretched
Refresh rate
600 Hz

Gear

Mouse
VAXEE XE V2 Lake Green
Monitor
ZOWIE XL2586X+
Mousepad
SteelSeries QcK Heavy Black
Keyboard
Wooting 60HE v2 Black
Headset
SONY INZONE H9 II

Settings and gear from prosettings.net, last updated 2026-11-04. Pros change setups often.

How JamYoung's setup compares

JamYoung plays at 880 eDPI (400 DPI at 2.2 in-game), or 47.2 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 39% of the 176 pros we track play at a higher eDPI, and the median is 804.

JamYoung plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.

The crosshair gap of 2 is wider than the pro median of 1. 80 of 181 tracked pros use a green crosshair, the most popular color.

Closest sensitivity: Techno (880), molodoy (880), S1ren (880), fame (880)

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 1.27 KAST 72% ADR 93 K/D 1.20 Headshots 67% Opening duels 61%

This player Pro average

PlayerPros
  • Rating 1.27
    1.06
  • KAST 72%
    73%
  • ADR 93
    72
  • K/D 1.20
    0.99
  • Headshots 67%
    50%
  • Opening duels 61%
    50%
  • Kills a round 0.88
    0.65
  • Accuracy 21%
    17%
  • Multi-kill rounds 27%
    15%
  • Utility damage 5.7
    4.7
  • Deaths traded 20%
    22%

Aim

What happens once an enemy is in view, from 63 duels and 462 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

202ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.6°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

87%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

27%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

27%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 197 grenades did: 36 flashbangs, 60 smokes, 37 HE and 64 molotovs, 2.2 a round. Pros throw 2.2 a round.

Enemies per flash

0.53

enemies blinded by each flashbang, for 3.6s each, against 0.11 teammates. Pro avg 0.59

Flashes into kills

6%

of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 7%

Damage per HE

11.3

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

1.3

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$222

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4284 of gear. Pros carry $4197.

Pistol round

38%won

13-5 and 156 ADR over 8 rounds. Pro avg 75 ADR

Eco

0%won

5-6 and 66 ADR over 6 rounds. Pro avg 47 ADR

Force buy

20%won

7-13 and 61 ADR over 15 rounds. Pro avg 66 ADR

Full buy

64%won

52-40 and 95 ADR over 59 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

61%won

17 first kills11 first deaths

Trades

12trade kills

13 of 64 deaths traded by a teammate

0/11

Clutches

0 won of 11 last-alive rounds

1v2 0/2 · 1v3 0/6 · 1v4 0/1 · 1v5 0/2

Multi-kill rounds

17

2k

5

3k

2

4k

0

Ace

How the kills were made

17 m

average distance

8

through smoke (10%)

5

wallbangs (6%)

0

no-scopes

3

while blind

0

in the air

Utility

5.7

grenade damage a round

4.8

enemies blinded a map

2

flash assists

Accuracy

Shots that hit21%

Hits to the head31%

Sides

CT side37 rounds

2.19 K/D129 ADR

T side51 rounds

0.72 K/D66 ADR

Kills by weapon

  • AK-47
    34
  • M4A1-S
    23
  • USP-S
    11
  • MP9
    4
  • Galil AR
    1
  • Glock-18
    1

Added up from the 4 maps of pro play we have read from match demos (2-2), the same demos JamYoung's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 4 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Loss 11-13 Mirage vs Liquid 4 Nov 2026 K / D / A25 / 15 / 5 ADR96 KAST75% Rating1.50
  • Loss 4-13 Anubis vs Liquid 4 Nov 2026 K / D / A15 / 16 / 4 ADR108 KAST59% Rating1.12
  • Win 13-5 Inferno vs 9z 3 Nov 2026 K / D / A18 / 9 / 4 ADR110 KAST94% Rating1.72
  • Win 16-13 Cache vs 9z 3 Nov 2026 K / D / A19 / 24 / 8 ADR71 KAST62% Rating0.89

Upcoming matches

No upcoming TYLOO matches scheduled.

Recent results

Team history

Every team JamYoung has played for, newest first.

  1. Jan 2025 – present TYLOO Current
  2. Oct 2024 – Jan 2025 TYLOO Inactive
  3. Oct 2023 – Oct 2024 TYLOO
  4. Aug 2023 – Oct 2023 5yclone
  5. Jan 2022 – Aug 2023 Rare Atom
  6. Dec 2019 – Jan 2022 ViCi Gaming
  7. Sep 2019 – Dec 2019 ViCi Gaming Trial
  8. 2019 – Aug 2019 HG.United

Team history from Liquipedia, CC BY-SA 3.0.