CS2 pro player
Mercury
Jingxiang Wang
Form L L W W 2 won · 2 lost in 4 maps Rating 0.96 Solid
Liquid
0:2
IEM · Beijing 2026 Group B ·
Mercury in numbers
All stats →Rating
0.96
Pro avg 1.06
KAST
73%
Pro avg 73%
ADR
67
Pro avg 72
K/D
0.85
Pro avg 0.99
Headshots
67%
Pro avg 50%
Maps won
50%
2W · 2L
From 88 rounds: 51 kills, 60 deaths, 16 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 848 400 × 2.12
- Resolution
- 1280x960 stretched
- Mouse
- ZOWIE S2-DW Grey
- Refresh rate
- 360 Hz
TYLOO matches
All matches →- Lost vs Liquid IEM · 0:2
- Won vs 9z IEM · 2:0
- Lost vs MOUZ IEM · 0:2
- Won vs ZOTIX Circuito Retake · 2:0
- Lost vs Iberian Soul Circuito Retake · 1:2
Maps, most played first
All maps →- Mirage 0W 1L 0.92
- Anubis 0W 1L 0.54
- Inferno 1W 0L 1.09
- Cache 1W 0L 1.15
Closest pro in style
malbsMd
Team Liquid · 9 maps read
Rating 0.88
ADR 61
HS 67%
Opening 42%
See their crosshair and settings →
94%match
▲ Strongest against the pros
Headshots: 67% against their 50%.
▼ Biggest gap to close
Opening duels: 37% against their 50%.
TYLOO teammates
Mercury's crosshair
Mercury (TYLOO) uses a cyan static cross crosshair with length 3, thickness 2 and gap 2, and no outline.
Last updated from Liquid vs TYLOO (Mirage), IEM Beijing 2026 Group B, 4 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 3
- Thickness
- 2
- Gap
- 2
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 190
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.3" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "6" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "2" cl_crosshair_length "3" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "190" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (4)
| Match | Map | Date | Code |
|---|---|---|---|
| Liquid vs TYLOO | Mirage | 4 Nov 2026 | Current |
| Liquid vs TYLOO | Anubis | 4 Nov 2026 | Current |
| TYLOO vs 9z | Inferno | 3 Nov 2026 | Current |
| TYLOO vs 9z | Cache | 3 Nov 2026 | Current |
Mouse & sensitivity
- Mouse
- ZOWIE S2-DW Grey
- DPI
- 400
- Sensitivity
- 2.12
- eDPI
- 848
- cm / 360
- 49.0 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
Mercury's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 360 Hz
Gear
- Mouse
- ZOWIE S2-DW Grey
- Monitor
- ZOWIE XL2566K
- Mousepad
- ZOWIE G-TR
- Keyboard
- Razer Huntsman V3 Pro TKL 8KHz Green
- Headset
- SONY INZONE H9 II
Settings and gear from prosettings.net, last updated 2026-11-04. Pros change setups often.
How Mercury's setup compares
Mercury plays at 848 eDPI (400 DPI at 2.12 in-game), or 49.0 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 44% of the 176 pros we track play at a higher eDPI, and the median is 804.
Mercury plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 2 is wider than the pro median of 1. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Closest sensitivity: Aleksib (848), zont1x (840), karrigan (840), slaxz- (840)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.96 1.06
- KAST 73% 73%
- ADR 67 72
- K/D 0.85 0.99
- Headshots 67% 50%
- Opening duels 37% 50%
- Kills a round 0.58 0.65
- Accuracy 18% 17%
- Multi-kill rounds 14% 15%
- Utility damage 2.2 4.7
- Deaths traded 28% 22%
Aim
What happens once an enemy is in view, from 58 duels and 422 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
184ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.3°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
89%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
30%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
27%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 210 grenades did: 70 flashbangs, 68 smokes, 22 HE and 50 molotovs, 2.4 a round. Pros throw 2.2 a round.
Enemies per flash
0.59
enemies blinded by each flashbang, for 3.3s each, against 0.34 teammates. Pro avg 0.59
Flashes into kills
10%
of flashbangs blinded an enemy who died still blind (7 kills). Pro avg 7%
Damage per HE
2.8
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
2.6
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$317
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3837 of gear. Pros carry $4197.
Pistol round
38%won
5-6 and 89 ADR over 8 rounds. Pro avg 75 ADR
Eco
0%won
1-6 and 46 ADR over 6 rounds. Pro avg 47 ADR
Force buy
20%won
6-14 and 52 ADR over 15 rounds. Pro avg 66 ADR
Full buy
64%won
39-34 and 69 ADR over 59 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
37%won
7 first kills12 first deaths
Trades
7trade kills
17 of 60 deaths traded by a teammate
Clutches
0 won of 7 last-alive rounds
1v2 0/3 · 1v3 0/1 · 1v4 0/3
Multi-kill rounds
6
2k
4
3k
2
4k
0
Ace
How the kills were made
16 m
average distance
1
through smoke (2%)
1
wallbangs (2%)
0
no-scopes
1
while blind
0
in the air
Utility
2.2
grenade damage a round
10.3
enemies blinded a map
4
flash assists
Accuracy
Shots that hit18%
Hits to the head27%
Sides
CT side37 rounds
1.14 K/D72 ADR
T side51 rounds
0.69 K/D62 ADR
Kills by weapon
- AK-47 18
- M4A1-S 11
- MAC10 5
- Galil AR 5
- Glock-18 4
- M4A4 2
Added up from the 4 maps of pro play we have read from match demos (2-2), the same demos Mercury's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Mirage
1 map · 0W 1L
0.92
Rating
Won0%
0.94
K/D
64
ADR
62%
KAST
See every Mirage map →
Anubis
1 map · 0W 1L
0.54
Rating
Won0%
0.33
K/D
46
ADR
71%
KAST
See every Anubis map →
Inferno
1 map · 1W 0L
1.09
Rating
Won100%
1.22
K/D
62
ADR
78%
KAST
See every Inferno map →
Cache
1 map · 1W 0L
1.15
Rating
Won100%
1.00
K/D
84
ADR
79%
KAST
See every Cache map →
Recent maps
Rating, last 4 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming TYLOO matches scheduled.
Recent results
- vs Liquid IEM · Beijing 2026 Group B · BO3 0:2
- vs 9z IEM · Beijing 2026 Group B · BO3 2:0
- vs MOUZ IEM · Beijing 2026 Group B · BO3 0:2
- vs ZOTIX Circuito Retake · Season 13 2026 Group C · BO3 2:0
- vs Iberian Soul Circuito Retake · Season 13 2026 Group C · BO3 1:2
Team history
Every team Mercury has played for, newest first.
- Oct 2023 – present TYLOO Current
- Aug 2023 – Oct 2023 5yclone
- Jan 2022 – Aug 2023 Rare Atom
- Oct 2021 – Jan 2022 ViCi Gaming
- 2021 – Jun 2021 NJ.ShowYourSelf
Team history from Liquipedia, CC BY-SA 3.0.