CS2 pro player
s1zzi
Danylo Vinnyk
Form L L W W L 2 won · 3 lost in 5 maps Rating 0.85 Below par
Natus Vincere
0:2
IEM · Beijing 2026 Group A ·
s1zzi in numbers
All stats →Rating
0.85
Pro avg 1.06
KAST
69%
Pro avg 73%
ADR
51
Pro avg 72
K/D
0.81
Pro avg 0.99
Headshots
25%
Pro avg 50%
Maps won
40%
2W · 3L
From 110 rounds: 57 kills, 70 deaths, 17 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 920 800 × 1.15
- Resolution
- 1280x960 stretched
- Mouse
- Logitech G Pro X Superlight 2 Black
- Refresh rate
- 600 Hz
B8 matches
All matches →- Lost vs Natus Vincere IEM · 0:2
- Won vs Legacy IEM · 2:1
- Lost vs Heroic IEM · 0:2
- Lost vs FaZe Tesla Cup · 0:2
- Lost vs HOTU Tesla Cup · 0:2
Maps, most played first
All maps →- Dust2 1W 1L 0.78
- Ancient 0W 1L 0.62
- Mirage 1W 0L 1.26
- Cache 0W 1L 0.82
Closest pro in style
Jorko
Team Liquid · 9 maps read
Rating 0.88
ADR 60
HS 37%
Opening 54%
See their crosshair and settings →
91%match
▲ Strongest against the pros
Accuracy: 24% against their 17%.
▼ Biggest gap to close
Headshots: 25% against their 50%.
B8 teammates
s1zzi's crosshair
s1zzi (B8) uses a cyan static cross crosshair with length 2, thickness 2 and gap 1, plus a center dot, and no outline.
Last updated from Natus Vincere vs B8 (Ancient), IEM Beijing 2026 Group A, 4 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 1
- Center dot
- On
- Outline
- Off
- Color
- 0, 255, 255
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "1" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "255" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "1" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (5)
| Match | Map | Date | Code |
|---|---|---|---|
| Natus Vincere vs B8 | Ancient | 4 Nov 2026 | Current |
| Natus Vincere vs B8 | Dust2 | 4 Nov 2026 | Current |
| Legacy vs B8 | Dust2 | 3 Nov 2026 | Current |
| Legacy vs B8 | Mirage | 3 Nov 2026 | Current |
| Legacy vs B8 | Cache | 3 Nov 2026 | Current |
Mouse & sensitivity
- Mouse
- Logitech G Pro X Superlight 2 Black
- DPI
- 800
- Sensitivity
- 1.15
- eDPI
- 920
- cm / 360
- 45.2 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
s1zzi's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 600 Hz
Gear
- Mouse
- Logitech G Pro X Superlight 2 Black
- Monitor
- ZOWIE XL2586X+
- Mousepad
- Artisan Hayate Otsu V2 Soft Wine Red
- Keyboard
- ASUS ROG Falchion Ace HFX Black
- Headset
- Logitech G PRO X 2 Headset Black
Settings and gear from prosettings.net, last updated 2026-11-04. Pros change setups often.
How s1zzi's setup compares
s1zzi plays at 920 eDPI (800 DPI at 1.15 in-game), or 45.2 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 29% of the 176 pros we track play at a higher eDPI, and the median is 804.
s1zzi plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 1 matches the pro median. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Closest sensitivity: m0NESY (920), Neityu (920), iM (920), malbsMd (920)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.85 1.06
- KAST 69% 73%
- ADR 51 72
- K/D 0.81 0.99
- Headshots 25% 50%
- Opening duels 47% 50%
- Kills a round 0.52 0.65
- Accuracy 24% 17%
- Multi-kill rounds 10% 15%
- Utility damage 1.8 4.7
- Deaths traded 19% 22%
Aim
What happens once an enemy is in view, from 46 duels and 270 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
261ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.2°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
90%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
32%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
33%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 190 grenades did: 76 flashbangs, 66 smokes, 17 HE and 31 molotovs, 1.7 a round. Pros throw 2.2 a round.
Enemies per flash
0.83
enemies blinded by each flashbang, for 3.1s each, against 0.70 teammates. Pro avg 0.59
Flashes into kills
12%
of flashbangs blinded an enemy who died still blind (11 kills). Pro avg 7%
Damage per HE
6.8
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
2.6
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$315
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4754 of gear. Pros carry $4197.
Pistol round
60%won
6-6 and 57 ADR over 10 rounds. Pro avg 75 ADR
Eco
0%won
4-15 and 36 ADR over 15 rounds. Pro avg 47 ADR
Force buy
80%won
7-5 and 69 ADR over 10 rounds. Pro avg 66 ADR
Full buy
49%won
40-44 and 51 ADR over 75 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
47%won
8 first kills9 first deaths
Trades
10trade kills
13 of 70 deaths traded by a teammate
Clutches
3 won of 17 last-alive rounds
Best: 1v2
1v1 2/2 · 1v2 1/3 · 1v3 0/4 · 1v4 0/6 · 1v5 0/2
Multi-kill rounds
10
2k
1
3k
0
4k
0
Ace
How the kills were made
22 m
average distance
6
through smoke (11%)
3
wallbangs (5%)
0
no-scopes
2
while blind
1
in the air
Utility
1.8
grenade damage a round
12.6
enemies blinded a map
7
flash assists
Accuracy
Shots that hit24%
Hits to the head15%
Sides
CT side58 rounds
0.84 K/D56 ADR
T side52 rounds
0.78 K/D45 ADR
Kills by weapon
- AWP 28
- AK-47 8
- USP-S 4
- M4A4 3
- P250 3
- MP9 2
Added up from the 5 maps of pro play we have read from match demos (2-3), the same demos s1zzi's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Dust2
2 maps · 1W 1L
0.78
Rating
Won50%
0.70
K/D
48
ADR
69%
KAST
See every Dust2 map →
Ancient
1 map · 0W 1L
0.62
Rating
Won0%
0.62
K/D
37
ADR
57%
KAST
See every Ancient map →
Mirage
1 map · 1W 0L
1.26
Rating
Won100%
1.45
K/D
73
ADR
82%
KAST
See every Mirage map →
Cache
1 map · 0W 1L
0.82
Rating
Won0%
0.77
K/D
51
ADR
68%
KAST
See every Cache map →
Recent maps
Rating, last 5 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming B8 matches scheduled.
Recent results
- vs Natus Vincere IEM · Beijing 2026 Group A · BO3 0:2
- vs Legacy IEM · Beijing 2026 Group A · BO3 2:1
- vs Heroic IEM · Beijing 2026 Group A · BO3 0:2
- vs FaZe Tesla Cup · 2026 Playoffs · BO3 0:2
- vs HOTU Tesla Cup · 2026 Playoffs · BO3 0:2
Team history
Every team s1zzi has played for, newest first.
- Feb 2026 – present B8 Loan Current
- Feb 2026 – present Team Spirit Academy Black Inactive Current
- May 2025 – Feb 2026 Team Spirit Academy Black
Team history from Liquipedia, CC BY-SA 3.0.