CS2 pro player
kensizor
Artem Kapran
Form L L W W L 2 won · 3 lost in 5 maps Rating 0.88 Below par
Natus Vincere
0:2
IEM · Beijing 2026 Group A ·
kensizor in numbers
All stats →Rating
0.88
Pro avg 1.06
KAST
73%
Pro avg 73%
ADR
58
Pro avg 72
K/D
0.75
Pro avg 0.99
Headshots
52%
Pro avg 50%
Maps won
40%
2W · 3L
From 110 rounds: 58 kills, 77 deaths, 25 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 520 800 × 0.65
- Resolution
- 1280x960 stretched
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- Refresh rate
- 360 Hz
B8 matches
All matches →- Lost vs Natus Vincere IEM · 0:2
- Won vs Legacy IEM · 2:1
- Lost vs Heroic IEM · 0:2
- Lost vs FaZe Tesla Cup · 0:2
- Lost vs HOTU Tesla Cup · 0:2
Maps, most played first
All maps →- Dust2 1W 1L 1.12
- Ancient 0W 1L 0.92
- Mirage 1W 0L 0.37
- Cache 0W 1L 0.85
Closest pro in style
karrigan
Team Falcons · 19 maps read
Rating 0.81
ADR 55
HS 51%
Opening 33%
See their crosshair and settings →
94%match
▲ Strongest against the pros
Deaths traded: 25% against their 22%.
▼ Biggest gap to close
Multi-kill rounds: 9% against their 15%.
B8 teammates
kensizor's crosshair
kensizor (B8) uses a green static cross crosshair with length 4, thickness 1 and gap 2, and no outline.
Last updated from Natus Vincere vs B8 (Ancient), IEM Beijing 2026 Group A, 4 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 4
- Thickness
- 1
- Gap
- 2
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 0
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "2" cl_crosshair_length "4" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "1" cl_crosshaircolor_a "255" cl_crosshaircolor_b "0" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (5)
| Match | Map | Date | Code |
|---|---|---|---|
| Natus Vincere vs B8 | Ancient | 4 Nov 2026 | Current |
| Natus Vincere vs B8 | Dust2 | 4 Nov 2026 | Current |
| Legacy vs B8 | Dust2 | 3 Nov 2026 | Current |
| Legacy vs B8 | Mirage | 3 Nov 2026 | Current |
| Legacy vs B8 | Cache | 3 Nov 2026 | Current |
Mouse & sensitivity
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- DPI
- 800
- Sensitivity
- 0.65
- eDPI
- 520
- cm / 360
- 79.9 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
kensizor's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 360 Hz
Gear
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- Monitor
- ZOWIE XL2566K
- Mousepad
- SteelSeries QcK Heavy Black
- Keyboard
- Logitech G Pro X Keyboard
- Headset
- Logitech G Pro X Headset
Settings and gear from prosettings.net, last updated 2026-11-04. Pros change setups often.
How kensizor's setup compares
kensizor plays at 520 eDPI (800 DPI at 0.65 in-game), or 79.9 cm of mouse movement for a full turn. That is a low sensitivity, which favours precise long-range aim over fast turns. 98% of the 176 pros we track play at a higher eDPI, and the median is 804.
kensizor plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 2 is wider than the pro median of 1. 80 of 181 tracked pros use a green crosshair, the most popular color.
Closest sensitivity: fEAR (540), bLitz (560), susp (560), luchov (560)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.88 1.06
- KAST 73% 73%
- ADR 58 72
- K/D 0.75 0.99
- Headshots 52% 50%
- Opening duels 41% 50%
- Kills a round 0.53 0.65
- Accuracy 17% 17%
- Multi-kill rounds 9% 15%
- Utility damage 2.5 4.7
- Deaths traded 25% 22%
Aim
What happens once an enemy is in view, from 56 duels and 478 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
225ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.4°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
79%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
25%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
23%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 169 grenades did: 46 flashbangs, 51 smokes, 31 HE and 41 molotovs, 1.5 a round. Pros throw 2.2 a round.
Enemies per flash
0.80
enemies blinded by each flashbang, for 3.1s each, against 0.41 teammates. Pro avg 0.59
Flashes into kills
20%
of flashbangs blinded an enemy who died still blind (9 kills). Pro avg 7%
Damage per HE
6.5
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
1.9
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$379
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3796 of gear. Pros carry $4197.
Pistol round
60%won
7-7 and 79 ADR over 10 rounds. Pro avg 75 ADR
Eco
0%won
4-14 and 37 ADR over 15 rounds. Pro avg 47 ADR
Force buy
80%won
7-6 and 68 ADR over 10 rounds. Pro avg 66 ADR
Full buy
49%won
40-50 and 58 ADR over 75 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
41%won
11 first kills16 first deaths
Trades
13trade kills
19 of 77 deaths traded by a teammate
Clutches
2 won of 9 last-alive rounds
Best: 1v1
1v1 2/2 · 1v2 0/2 · 1v3 0/2 · 1v4 0/2 · 1v5 0/1
Multi-kill rounds
9
2k
0
3k
1
4k
0
Ace
How the kills were made
16 m
average distance
4
through smoke (7%)
1
wallbangs (2%)
0
no-scopes
1
while blind
1
in the air
Utility
2.5
grenade damage a round
7.4
enemies blinded a map
4
flash assists
Accuracy
Shots that hit17%
Hits to the head21%
Sides
CT side58 rounds
0.73 K/D58 ADR
T side52 rounds
0.78 K/D59 ADR
Kills by weapon
- AK-47 19
- M4A1-S 10
- Galil AR 7
- Glock-18 4
- USP-S 3
- MP9 3
Added up from the 5 maps of pro play we have read from match demos (2-3), the same demos kensizor's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Dust2
2 maps · 1W 1L
1.12
Rating
Won50%
1.03
K/D
65
ADR
82%
KAST
See every Dust2 map →
Ancient
1 map · 0W 1L
0.92
Rating
Won0%
0.80
K/D
63
ADR
71%
KAST
See every Ancient map →
Mirage
1 map · 1W 0L
0.37
Rating
Won100%
0.18
K/D
36
ADR
64%
KAST
See every Mirage map →
Cache
1 map · 0W 1L
0.85
Rating
Won0%
0.79
K/D
64
ADR
63%
KAST
See every Cache map →
Recent maps
Rating, last 5 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming B8 matches scheduled.
Recent results
- vs Natus Vincere IEM · Beijing 2026 Group A · BO3 0:2
- vs Legacy IEM · Beijing 2026 Group A · BO3 2:1
- vs Heroic IEM · Beijing 2026 Group A · BO3 0:2
- vs FaZe Tesla Cup · 2026 Playoffs · BO3 0:2
- vs HOTU Tesla Cup · 2026 Playoffs · BO3 0:2
Team history
Every team kensizor has played for, newest first.
- Dec 2024 – present B8 Current
- May 2024 – Dec 2024 kONO.ECF
- Mar 2024 – May 2024 TBA.ECF
- Feb 2024 – Mar 2024 ex-ENEIDA
- Nov 2023 – Feb 2024 ENEIDA
- Jun 2023 – Nov 2023 IKLA UA
- Mar 2023 – Jun 2023 IKLA
- Oct 2022 – Mar 2023 Iron Branch
- Mar 2022 – 2022 Natus Vincere Youth
Team history from Liquipedia, CC BY-SA 3.0.