CS2 pro player
FL1T
Evgeny Lebedev
-
PARIVISION
- Rifler
-
Russia - Age 25
Form W L L L L W W 3 won · 4 lost in 7 maps Rating 1.09 Good
FL1T in numbers
All stats →Rating
1.09
Pro avg 1.06
KAST
77%
Pro avg 73%
ADR
79
Pro avg 72
K/D
0.93
Pro avg 0.99
Headshots
43%
Pro avg 50%
Maps won
43%
3W · 4L
From 154 rounds: 99 kills, 106 deaths, 46 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 936 800 × 1.17
- Resolution
- 1280x960 stretched
- Mouse
- Logitech G Pro X Superlight 2 White
- Refresh rate
- 240 Hz
PARIVISION matches
All matches →- Next vs 33 PGL · BO3
- Lost vs Natus Vincere IEM · 1:2
- Lost vs MOUZ IEM · 0:2
- Won vs Liquid IEM · 2:0
- Won vs G2 IEM · 2:1
Maps, most played first
All maps →- Ancient 1W 2L 1.11
- Mirage 1W 1L 1.01
- Inferno 1W 1L 1.16
Closest pro in style
xertioN
MOUZ · 18 maps read
Rating 1.21
ADR 84
HS 49%
Opening 44%
See their crosshair and settings →
91%match
▲ Strongest against the pros
Utility damage: 10.7 against their 4.7.
▼ Biggest gap to close
Headshots: 43% against their 50%.
PARIVISION teammates
FL1T's crosshair
FL1T (PARIVISION) uses a black static cross crosshair with length 2, thickness 2 and gap 1, and no outline.
Last updated from PARIVISION vs Natus Vincere (Mirage), IEM Beijing 2026 Playoffs, 6 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 1
- Center dot
- Off
- Outline
- Off
- Color
- 0, 0, 0
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "2" cl_crosshair_dynamic_spread_limit "189" cl_crosshair_gap "1" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "800" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "0" cl_crosshaircolor_g "0" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (7)
| Match | Map | Date | Code |
|---|---|---|---|
| PARIVISION vs Natus Vincere | Mirage | 6 Nov 2026 | Current |
| PARIVISION vs Natus Vincere | Ancient | 6 Nov 2026 | Current |
| PARIVISION vs Natus Vincere | Inferno | 6 Nov 2026 | Current |
| MOUZ vs PARIVISION | Ancient | 4 Nov 2026 | |
| MOUZ vs PARIVISION | Mirage | 4 Nov 2026 | |
| Liquid vs PARIVISION | Inferno | 3 Nov 2026 | |
| Liquid vs PARIVISION | Ancient | 3 Nov 2026 |
Mouse & sensitivity
- Mouse
- Logitech G Pro X Superlight 2 White
- DPI
- 800
- Sensitivity
- 1.17
- eDPI
- 936
- cm / 360
- 44.4 cm
- Zoom sensitivity
- 1
- Polling rate
- 8000 Hz
- Windows sensitivity
- 6
FL1T's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 240 Hz
Gear
- Mouse
- Logitech G Pro X Superlight 2 White
- Monitor
- ZOWIE XL2546K
- Mousepad
- SteelSeries QcK Heavy Black
- Keyboard
- Razer Huntsman V3 Pro TKL 8KHz Black
- Headset
- HyperX Cloud II Gun Metal
Settings and gear from prosettings.net, last updated 2026-11-05. Pros change setups often.
How FL1T's setup compares
FL1T plays at 936 eDPI (800 DPI at 1.17 in-game), or 44.4 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 28% of the 176 pros we track play at a higher eDPI, and the median is 804.
FL1T plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 1 matches the pro median. 4 of 181 tracked pros use a black crosshair, while green is the most popular color.
Closest sensitivity: yxngstxr (928), m0NESY (920), Neityu (920), iM (920)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 1.09 1.06
- KAST 77% 73%
- ADR 79 72
- K/D 0.93 0.99
- Headshots 43% 50%
- Opening duels 50% 50%
- Kills a round 0.64 0.65
- Accuracy 20% 17%
- Multi-kill rounds 18% 15%
- Utility damage 10.7 4.7
- Deaths traded 25% 22%
Aim
What happens once an enemy is in view, from 93 duels and 645 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
181ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.6°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
86%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
30%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
31%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 397 grenades did: 78 flashbangs, 88 smokes, 100 HE and 131 molotovs, 2.6 a round. Pros throw 2.2 a round.
Enemies per flash
0.85
enemies blinded by each flashbang, for 3.5s each, against 0.15 teammates. Pro avg 0.59
Flashes into kills
6%
of flashbangs blinded an enemy who died still blind (6 kills). Pro avg 7%
Damage per HE
12.1
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
3.4
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$178
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4086 of gear. Pros carry $4197.
Pistol round
64%won
7-6 and 58 ADR over 14 rounds. Pro avg 75 ADR
Eco
14%won
5-13 and 50 ADR over 14 rounds. Pro avg 47 ADR
Force buy
31%won
17-19 and 64 ADR over 26 rounds. Pro avg 66 ADR
Full buy
53%won
70-68 and 89 ADR over 100 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
18 first kills18 first deaths
Trades
25trade kills
27 of 106 deaths traded by a teammate
Clutches
2 won of 12 last-alive rounds
Best: 1v2
1v1 1/1 · 1v2 1/4 · 1v4 0/2 · 1v5 0/5
Multi-kill rounds
22
2k
4
3k
1
4k
0
Ace
How the kills were made
16 m
average distance
10
through smoke (10%)
6
wallbangs (6%)
0
no-scopes
1
while blind
0
in the air
Utility
10.7
grenade damage a round
9.4
enemies blinded a map
4
flash assists
Accuracy
Shots that hit20%
Hits to the head15%
Sides
CT side71 rounds
1.24 K/D89 ADR
T side83 rounds
0.70 K/D69 ADR
Kills by weapon
- AK-47 39
- M4A4 24
- M4A1-S 6
- Galil AR 5
- USP-S 4
- Five-SeveN 2
Added up from the 7 maps of pro play we have read from match demos (3-4), the same demos FL1T's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Ancient
3 maps · 1W 2L
1.11
Rating
Won33%
1.03
K/D
78
ADR
74%
KAST
See every Ancient map →
Mirage
2 maps · 1W 1L
1.01
Rating
Won50%
0.77
K/D
77
ADR
77%
KAST
See every Mirage map →
Inferno
2 maps · 1W 1L
1.16
Rating
Won50%
1.08
K/D
81
ADR
80%
KAST
See every Inferno map →
Recent maps
Rating, last 7 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
Recent results
- vs Natus Vincere IEM · Beijing 2026 Playoffs · BO3 1:2
- vs MOUZ IEM · Beijing 2026 Group B · BO3 0:2
- vs Liquid IEM · Beijing 2026 Group B · BO3 2:0
- vs G2 IEM · Beijing 2026 Group B · BO3 2:1
- vs TheMongolz 1win Private Club · Season 2 2026 Playoffs · BO5 0:3
Team history
Every team FL1T has played for, newest first.
- Jul 2026 – present PARIVISION Current
- Feb 2026 – Jul 2026 Virtus.pro Inactive
- Oct 2021 – Feb 2026 Virtus.pro
- Oct 2021 – Oct 2021 forZe Inactive
- Oct 2018 – Oct 2021 forZe
- Jul 2018 – Oct 2018 Quantum Bellator Fire
Team history from Liquipedia, CC BY-SA 3.0.