CS2 pro player

zhokiNg

Form L L 0 won · 2 lost in 2 maps Rating 0.30 Rough patch

Last vs Liquid 0:2 IEM · Beijing 2026 Group B ·

zhokiNg in numbers

All stats →

Rating

0.30

Pro avg 1.06

KAST

61%

Pro avg 73%

ADR

32

Pro avg 72

K/D

0.18

Pro avg 0.99

Headshots

80%

Pro avg 51%

Maps won

0%

0W · 2L

From 33 rounds: 5 kills, 28 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 3 · Thickness 2 · Gap 2

Dot off · Outline off

Open in the generator →

TYLOO matches

All matches →
  • Lost vs Liquid IEM · 0:2
  • Won vs 9z IEM · 2:0
  • Lost vs MOUZ IEM · 0:2
  • Won vs ZOTIX Circuito Retake · 2:0
  • Lost vs Iberian Soul Circuito Retake · 1:2

Maps, most played first

All maps →
Mercury Closest pro in style Mercury TYLOO · 8 maps read Rating 0.80 ADR 60 HS 69% Opening 36% See their crosshair and settings → 79%match

▲ Strongest against the pros

Headshots: 80% against their 51%.

▼ Biggest gap to close

Rating: 0.30 against their 1.06.

TYLOO teammates

zhokiNg's crosshair

zhokiNg (TYLOO) uses a cyan static cross crosshair with length 3, thickness 2 and gap 2, and no outline.

Last updated from FURIA vs TYLOO (Mirage), PGL Masters Bucharest 2026 Group Stage, 27 Oct 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSK6OkBVkhmciDB8JsB8ZStm5vjrbtN6qpDNnAS63CFNqF
Open in the crosshair generator
Style
Static Cross
Length
3
Thickness
2
Gap
2
Center dot
Off
Outline
Off
Color
0, 255, 255
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "1"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "2"
cl_crosshair_length "3"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "2"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (2)
MatchMapDateCode
FURIA vs TYLOO Mirage 27 Oct 2026 Current
FURIA vs TYLOO Inferno 27 Oct 2026 Current

Same crosshair: nin9

Mouse & sensitivity

We don't have zhokiNg's mouse settings yet.

Video settings

We don't have zhokiNg's video settings yet.

Gear

We don't have zhokiNg's gear yet.

How zhokiNg's setup compares

The crosshair gap of 2 is wider than the pro median of 1. 70 of 183 tracked pros use a cyan crosshair, while green is the most popular color.

Against the pro average

Set beside 113 pros over 1457 player-maps of pro play, read from match demos the same way.

Rating 0.30 KAST 61% ADR 32 K/D 0.18 Headshots 80% Opening duels 0%

This player Pro average

PlayerPros
  • Rating 0.30
    1.06
  • KAST 61%
    73%
  • ADR 32
    72
  • K/D 0.18
    0.99
  • Headshots 80%
    51%
  • Opening duels 0%
    50%
  • Kills a round 0.15
    0.65
  • Accuracy 12%
    17%
  • Multi-kill rounds 0%
    15%
  • Utility damage 2.8
    4.6
  • Deaths traded 29%
    22%

Aim

What happens once an enemy is in view, from 9 duels and 71 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

242ms

from seeing an enemy to hitting them. Lower is better. Pro avg 181 ms

Crosshair placement

1.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.2°

Counter-strafing

78%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

19%

of rifle bullets in sprays of three or more that hit. Pro avg 28%

Accuracy, enemy in view

20%

of bullets hit, leaving out spam through walls and smoke. Pro avg 27%

Grenades

What 68 grenades did: 35 flashbangs, 21 smokes, 2 HE and 10 molotovs, 2.1 a round. Pros throw 2.2 a round.

Enemies per flash

0.83

enemies blinded by each flashbang, for 3.5s each, against 0.83 teammates. Pro avg 0.62

Flashes into kills

9%

of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 8%

Damage per HE

20.5

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

5.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.7

Unused at death

$375

of grenades still in the pocket at each death. Lower is better. Pro avg $232

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3109 of gear. Pros carry $4167.

Pistol round

25%won

0-4 and 8 ADR over 4 rounds. Pro avg 75 ADR

Eco

0%won

1-6 and 41 ADR over 6 rounds. Pro avg 46 ADR

Force buy

43%won

1-4 and 31 ADR over 7 rounds. Pro avg 66 ADR

Full buy

19%won

3-14 and 34 ADR over 16 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills6 first deaths

Trades

1trade kills

8 of 28 deaths traded by a teammate

0/4

Clutches

0 won of 4 last-alive rounds

1v3 0/1 · 1v5 0/3

Multi-kill rounds

0

2k

0

3k

0

4k

0

Ace

How the kills were made

18 m

average distance

1

through smoke (20%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

2.8

grenade damage a round

14.5

enemies blinded a map

2

flash assists

Accuracy

Shots that hit12%

Hits to the head25%

Sides

CT side18 rounds

0.13 K/D32 ADR

T side15 rounds

0.23 K/D30 ADR

Kills by weapon

  • M4A4
    1
  • Five-SeveN
    1
  • TEC9
    1
  • AK-47
    1
  • Galil AR
    1

Added up from the 2 maps of pro play we have read from match demos (0-2), the same demos zhokiNg's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

  • Loss 2-13 Mirage vs FURIA 27 Oct 2026 K / D / A3 / 14 / 3 ADR39 KAST53% Rating0.27
  • Loss 5-13 Inferno vs FURIA 27 Oct 2026 K / D / A2 / 14 / 4 ADR25 KAST67% Rating0.33

Upcoming matches

No upcoming TYLOO matches scheduled.

Recent results