MOUZ
0:3
IEM · Beijing 2026 Playoffs ·
Techno4K in numbers
All stats →Rating
1.10
Pro avg 1.06
KAST
74%
Pro avg 73%
ADR
73
Pro avg 72
K/D
1.07
Pro avg 0.99
Headshots
58%
Pro avg 50%
Maps won
67%
6W · 3L
From 208 rounds: 142 kills, 133 deaths, 37 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →The MongolZ matches
All matches →- Lost vs MOUZ IEM · 0:3
- Won vs Natus Vincere IEM · 2:0
- Won vs FURIA IEM · 2:1
- Won vs Heroic IEM · 2:0
- Won vs Legacy IEM · 2:1
Maps, most played first
All maps →- Inferno 2W 1L 1.26
- Dust2 1W 1L 1.02
- Cache 2W 0L 1.29
- Mirage 0W 1L 0.78
- Nuke 1W 0L 0.86
Closest pro in style
Jimpphat
Aurora · 5 maps read
Rating 1.09
ADR 75
HS 55%
Opening 36%
See their crosshair and settings →
93%match
▲ Strongest against the pros
Headshots: 58% against their 50%.
▼ Biggest gap to close
Utility damage: 2.6 against their 4.7.
The MongolZ teammates
Techno4K's crosshair
Techno4K (The MongolZ) uses a green static cross crosshair with length 2, thickness 2 and gap 1, and no outline.
Last updated from TheMongolz vs MOUZ (Inferno), IEM Beijing 2026 Playoffs, 8 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 1
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 0
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "1" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "0" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (10)
| Match | Map | Date | Code |
|---|---|---|---|
| TheMongolz vs MOUZ | Inferno | 8 Nov 2026 | Current |
| TheMongolz vs MOUZ | Dust2 | 8 Nov 2026 | Current |
| TheMongolz vs MOUZ | Mirage | 8 Nov 2026 | Current |
| TheMongolz vs Natus Vincere | Cache | 7 Nov 2026 | Current |
| TheMongolz vs Natus Vincere | Inferno | 7 Nov 2026 | Current |
| TheMongolz vs FURIA | Inferno | 4 Nov 2026 | Current |
| TheMongolz vs FURIA | Dust2 | 4 Nov 2026 | Current |
| TheMongolz vs FURIA | Cache | 4 Nov 2026 | Current |
| TheMongolz vs Heroic | Nuke | 3 Nov 2026 | Current |
| TheMongolz vs Heroic | Inferno | 3 Nov 2026 | Current |
Same crosshair: sh1ro, NertZ, yuurih, d1Ledez, gr1ks, zeRRoFIX
Mouse & sensitivity
We don't have Techno4K's mouse settings yet.
Video settings
We don't have Techno4K's video settings yet.
Gear
We don't have Techno4K's gear yet.
How Techno4K's setup compares
The crosshair gap of 1 matches the pro median. 80 of 181 tracked pros use a green crosshair, the most popular color.
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 1.10 1.06
- KAST 74% 73%
- ADR 73 72
- K/D 1.07 0.99
- Headshots 58% 50%
- Opening duels 47% 50%
- Kills a round 0.68 0.65
- Accuracy 15% 17%
- Multi-kill rounds 13% 15%
- Utility damage 2.6 4.7
- Deaths traded 17% 22%
Aim
What happens once an enemy is in view, from 131 duels and 1115 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
180ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.5°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
82%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
24%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
23%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 311 grenades did: 58 flashbangs, 100 smokes, 53 HE and 100 molotovs, 1.8 a round. Pros throw 2.2 a round.
Enemies per flash
0.47
enemies blinded by each flashbang, for 3.1s each, against 0.17 teammates. Pro avg 0.59
Flashes into kills
5%
of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 7%
Damage per HE
6.8
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.9
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$170
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4034 of gear. Pros carry $4197.
Pistol round
71%won
18-8 and 134 ADR over 14 rounds. Pro avg 75 ADR
Eco
43%won
10-10 and 92 ADR over 14 rounds. Pro avg 47 ADR
Force buy
50%won
15-15 and 59 ADR over 24 rounds. Pro avg 66 ADR
Full buy
55%won
77-69 and 69 ADR over 119 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
47%won
17 first kills19 first deaths
Trades
32trade kills
22 of 133 deaths traded by a teammate
Clutches
7 won of 25 last-alive rounds
Best: 1v4
1v1 4/4 · 1v2 2/4 · 1v3 0/4 · 1v4 1/4 · 1v5 0/3
Multi-kill rounds
19
2k
6
3k
1
4k
1
Ace
How the kills were made
14 m
average distance
13
through smoke (11%)
4
wallbangs (3%)
0
no-scopes
0
while blind
2
in the air
Utility
2.6
grenade damage a round
3.0
enemies blinded a map
4
flash assists
Accuracy
Shots that hit15%
Hits to the head26%
Sides
CT side100 rounds
1.16 K/D78 ADR
T side108 rounds
0.99 K/D69 ADR
Kills by weapon
- AK-47 39
- M4A4 38
- Dual Berettas 7
- MP9 5
- Glock-18 5
- Galil AR 5
Added up from the 9 maps of pro play we have read from match demos (6-3), the same demos Techno4K's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Inferno
3 maps · 2W 1L
1.26
Rating
Won67%
1.27
K/D
81
ADR
79%
KAST
See every Inferno map →
Dust2
2 maps · 1W 1L
1.02
Rating
Won50%
0.89
K/D
72
ADR
74%
KAST
See every Dust2 map →
Cache
2 maps · 2W 0L
1.29
Rating
Won100%
1.13
K/D
82
ADR
86%
KAST
See every Cache map →
Mirage
1 map · 0W 1L
0.78
Rating
Won0%
0.79
K/D
62
ADR
56%
KAST
See every Mirage map →
Nuke
1 map · 1W 0L
0.86
Rating
Won100%
1.00
K/D
57
ADR
58%
KAST
See every Nuke map →
Recent maps
Rating, last 9 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming The MongolZ matches scheduled.
Recent results
- vs MOUZ IEM · Beijing 2026 Playoffs · BO5 0:3
- vs Natus Vincere IEM · Beijing 2026 Playoffs · BO3 2:0
- vs FURIA IEM · Beijing 2026 Group A · BO3 2:1
- vs Heroic IEM · Beijing 2026 Group A · BO3 2:0
- vs Legacy IEM · Beijing 2026 Group A · BO3 2:1