CS2 pro player

cobrazera

Anarbileg Uuganbayar

Form L L W W L W W W 6 won · 3 lost in 9 maps Rating 0.98 Solid

Last vs MOUZ 0:3 IEM · Beijing 2026 Playoffs ·

cobrazera in numbers

All stats →

Rating

0.98

Pro avg 1.06

KAST

72%

Pro avg 73%

ADR

71

Pro avg 72

K/D

0.87

Pro avg 0.99

Headshots

54%

Pro avg 50%

Maps won

67%

6W · 3L

From 208 rounds: 122 kills, 141 deaths, 39 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 2 · Thickness 3 · Gap 2

Dot off · Outline off

Open in the generator →

The MongolZ matches

All matches →

Maps, most played first

All maps →
  • Inferno 2W 1L 0.86
  • Dust2 1W 1L 0.93
  • Cache 2W 0L 0.97
  • Mirage 0W 1L 1.16
  • Nuke 1W 0L 1.21
nin9 Closest pro in style nin9 The MongolZ · 9 maps read Rating 0.95 ADR 70 HS 58% Opening 47% See their crosshair and settings → 96%match

▲ Strongest against the pros

Utility damage: 7.4 against their 4.7.

▼ Biggest gap to close

Accuracy: 12% against their 17%.

The MongolZ teammates

cobrazera's crosshair

cobrazera (The MongolZ) uses a green static cross crosshair with length 2, thickness 3 and gap 2, and no outline.

Last updated from TheMongolz vs MOUZ (Inferno), IEM Beijing 2026 Playoffs, 8 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSHnLuP5ZOZARFuo4OHTt7YjHFEJyDANLmuKOhhOykUYtY
Open in the crosshair generator
Style
Static Cross
Length
2
Thickness
3
Gap
2
Center dot
Off
Outline
Off
Color
0, 255, 126
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "1"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "2"
cl_crosshair_length "2"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "3"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "126"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (10)
MatchMapDateCode
TheMongolz vs MOUZ Inferno 8 Nov 2026 Current
TheMongolz vs MOUZ Dust2 8 Nov 2026 Current
TheMongolz vs MOUZ Mirage 8 Nov 2026 Current
TheMongolz vs Natus Vincere Cache 7 Nov 2026 Current
TheMongolz vs Natus Vincere Inferno 7 Nov 2026 Current
TheMongolz vs FURIA Inferno 4 Nov 2026
TheMongolz vs FURIA Dust2 4 Nov 2026 Current
TheMongolz vs FURIA Cache 4 Nov 2026
TheMongolz vs Heroic Nuke 3 Nov 2026
TheMongolz vs Heroic Inferno 3 Nov 2026

Mouse & sensitivity

We don't have cobrazera's mouse settings yet.

Video settings

We don't have cobrazera's video settings yet.

Gear

We don't have cobrazera's gear yet.

How cobrazera's setup compares

The crosshair gap of 2 is wider than the pro median of 1. 80 of 181 tracked pros use a green crosshair, the most popular color.

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 0.98 KAST 72% ADR 71 K/D 0.87 Headshots 54% Opening duels 48%

This player Pro average

PlayerPros
  • Rating 0.98
    1.06
  • KAST 72%
    73%
  • ADR 71
    72
  • K/D 0.87
    0.99
  • Headshots 54%
    50%
  • Opening duels 48%
    50%
  • Kills a round 0.59
    0.65
  • Accuracy 12%
    17%
  • Multi-kill rounds 12%
    15%
  • Utility damage 7.4
    4.7
  • Deaths traded 22%
    22%

Aim

What happens once an enemy is in view, from 105 duels and 871 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

158ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.7°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

84%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

25%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 389 grenades did: 90 flashbangs, 108 smokes, 92 HE and 99 molotovs, 2.3 a round. Pros throw 2.2 a round.

Enemies per flash

0.43

enemies blinded by each flashbang, for 3.7s each, against 0.11 teammates. Pro avg 0.59

Flashes into kills

1%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

10.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

3.9

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$278

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4107 of gear. Pros carry $4197.

Pistol round

71%won

8-7 and 64 ADR over 14 rounds. Pro avg 75 ADR

Eco

43%won

7-10 and 59 ADR over 14 rounds. Pro avg 47 ADR

Force buy

50%won

8-17 and 52 ADR over 24 rounds. Pro avg 66 ADR

Full buy

55%won

78-77 and 80 ADR over 119 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

48%won

20 first kills22 first deaths

Trades

23trade kills

31 of 141 deaths traded by a teammate

3/24

Clutches

3 won of 24 last-alive rounds

Best: 1v1

1v1 2/3 · 1v2 0/5 · 1v3 0/3 · 1v4 0/3 · 1v5 0/1

Multi-kill rounds

16

2k

6

3k

3

4k

0

Ace

How the kills were made

16 m

average distance

9

through smoke (9%)

3

wallbangs (3%)

0

no-scopes

1

while blind

1

in the air

Utility

7.4

grenade damage a round

4.3

enemies blinded a map

3

flash assists

Accuracy

Shots that hit12%

Hits to the head22%

Sides

CT side100 rounds

1.11 K/D83 ADR

T side108 rounds

0.68 K/D60 ADR

Kills by weapon

  • AK-47
    40
  • M4A1-S
    19
  • M4A4
    10
  • MP9
    6
  • Galil AR
    5
  • Glock-18
    5

Added up from the 9 maps of pro play we have read from match demos (6-3), the same demos cobrazera's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 9 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Loss 6-13 Dust2 vs MOUZ 8 Nov 2026 K / D / A7 / 16 / 2 ADR51 KAST58% Rating0.55
  • Loss 5-13 Mirage vs MOUZ 8 Nov 2026 K / D / A14 / 14 / 1 ADR75 KAST78% Rating1.16
  • Win 13-10 Cache vs Natus Vincere 7 Nov 2026 K / D / A15 / 12 / 7 ADR82 KAST74% Rating1.18
  • Win 13-11 Inferno vs Natus Vincere 7 Nov 2026 K / D / A10 / 16 / 5 ADR58 KAST67% Rating0.76
  • Loss 10-13 Inferno vs FURIA 4 Nov 2026 K / D / A7 / 19 / 9 ADR57 KAST70% Rating0.61
  • Win 13-11 Dust2 vs FURIA 4 Nov 2026 K / D / A17 / 14 / 6 ADR84 KAST79% Rating1.23
  • Win 13-8 Cache vs FURIA 4 Nov 2026 K / D / A8 / 14 / 4 ADR49 KAST71% Rating0.73
  • Win 19-17 Nuke vs Heroic 3 Nov 2026 K / D / A29 / 24 / 1 ADR85 KAST72% Rating1.21
  • Win 13-7 Inferno vs Heroic 3 Nov 2026 K / D / A15 / 12 / 4 ADR94 KAST75% Rating1.26

Upcoming matches

No upcoming The MongolZ matches scheduled.

Recent results