CS2 pro player
cobrazera
Anarbileg Uuganbayar
-
The MongolZ
-
Mongolia - Age 21
Form L L W W L W W W 6 won · 3 lost in 9 maps Rating 0.98 Solid
MOUZ
0:3
IEM · Beijing 2026 Playoffs ·
cobrazera in numbers
All stats →Rating
0.98
Pro avg 1.06
KAST
72%
Pro avg 73%
ADR
71
Pro avg 72
K/D
0.87
Pro avg 0.99
Headshots
54%
Pro avg 50%
Maps won
67%
6W · 3L
From 208 rounds: 122 kills, 141 deaths, 39 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →The MongolZ matches
All matches →- Lost vs MOUZ IEM · 0:3
- Won vs Natus Vincere IEM · 2:0
- Won vs FURIA IEM · 2:1
- Won vs Heroic IEM · 2:0
- Won vs Legacy IEM · 2:1
Maps, most played first
All maps →- Inferno 2W 1L 0.86
- Dust2 1W 1L 0.93
- Cache 2W 0L 0.97
- Mirage 0W 1L 1.16
- Nuke 1W 0L 1.21
Closest pro in style
nin9
The MongolZ · 9 maps read
Rating 0.95
ADR 70
HS 58%
Opening 47%
See their crosshair and settings →
96%match
▲ Strongest against the pros
Utility damage: 7.4 against their 4.7.
▼ Biggest gap to close
Accuracy: 12% against their 17%.
The MongolZ teammates
cobrazera's crosshair
cobrazera (The MongolZ) uses a green static cross crosshair with length 2, thickness 3 and gap 2, and no outline.
Last updated from TheMongolz vs MOUZ (Inferno), IEM Beijing 2026 Playoffs, 8 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 3
- Gap
- 2
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 126
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "2" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "3" cl_crosshaircolor_a "255" cl_crosshaircolor_b "126" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (10)
| Match | Map | Date | Code |
|---|---|---|---|
| TheMongolz vs MOUZ | Inferno | 8 Nov 2026 | Current |
| TheMongolz vs MOUZ | Dust2 | 8 Nov 2026 | Current |
| TheMongolz vs MOUZ | Mirage | 8 Nov 2026 | Current |
| TheMongolz vs Natus Vincere | Cache | 7 Nov 2026 | Current |
| TheMongolz vs Natus Vincere | Inferno | 7 Nov 2026 | Current |
| TheMongolz vs FURIA | Inferno | 4 Nov 2026 | |
| TheMongolz vs FURIA | Dust2 | 4 Nov 2026 | Current |
| TheMongolz vs FURIA | Cache | 4 Nov 2026 | |
| TheMongolz vs Heroic | Nuke | 3 Nov 2026 | |
| TheMongolz vs Heroic | Inferno | 3 Nov 2026 |
Mouse & sensitivity
We don't have cobrazera's mouse settings yet.
Video settings
We don't have cobrazera's video settings yet.
Gear
We don't have cobrazera's gear yet.
How cobrazera's setup compares
The crosshair gap of 2 is wider than the pro median of 1. 80 of 181 tracked pros use a green crosshair, the most popular color.
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.98 1.06
- KAST 72% 73%
- ADR 71 72
- K/D 0.87 0.99
- Headshots 54% 50%
- Opening duels 48% 50%
- Kills a round 0.59 0.65
- Accuracy 12% 17%
- Multi-kill rounds 12% 15%
- Utility damage 7.4 4.7
- Deaths traded 22% 22%
Aim
What happens once an enemy is in view, from 105 duels and 871 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
158ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.7°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
84%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
25%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
23%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 389 grenades did: 90 flashbangs, 108 smokes, 92 HE and 99 molotovs, 2.3 a round. Pros throw 2.2 a round.
Enemies per flash
0.43
enemies blinded by each flashbang, for 3.7s each, against 0.11 teammates. Pro avg 0.59
Flashes into kills
1%
of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%
Damage per HE
10.8
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
3.9
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$278
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4107 of gear. Pros carry $4197.
Pistol round
71%won
8-7 and 64 ADR over 14 rounds. Pro avg 75 ADR
Eco
43%won
7-10 and 59 ADR over 14 rounds. Pro avg 47 ADR
Force buy
50%won
8-17 and 52 ADR over 24 rounds. Pro avg 66 ADR
Full buy
55%won
78-77 and 80 ADR over 119 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
48%won
20 first kills22 first deaths
Trades
23trade kills
31 of 141 deaths traded by a teammate
Clutches
3 won of 24 last-alive rounds
Best: 1v1
1v1 2/3 · 1v2 0/5 · 1v3 0/3 · 1v4 0/3 · 1v5 0/1
Multi-kill rounds
16
2k
6
3k
3
4k
0
Ace
How the kills were made
16 m
average distance
9
through smoke (9%)
3
wallbangs (3%)
0
no-scopes
1
while blind
1
in the air
Utility
7.4
grenade damage a round
4.3
enemies blinded a map
3
flash assists
Accuracy
Shots that hit12%
Hits to the head22%
Sides
CT side100 rounds
1.11 K/D83 ADR
T side108 rounds
0.68 K/D60 ADR
Kills by weapon
- AK-47 40
- M4A1-S 19
- M4A4 10
- MP9 6
- Galil AR 5
- Glock-18 5
Added up from the 9 maps of pro play we have read from match demos (6-3), the same demos cobrazera's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Inferno
3 maps · 2W 1L
0.86
Rating
Won67%
0.68
K/D
68
ADR
70%
KAST
See every Inferno map →
Dust2
2 maps · 1W 1L
0.93
Rating
Won50%
0.80
K/D
69
ADR
70%
KAST
See every Dust2 map →
Cache
2 maps · 2W 0L
0.97
Rating
Won100%
0.88
K/D
66
ADR
73%
KAST
See every Cache map →
Mirage
1 map · 0W 1L
1.16
Rating
Won0%
1.00
K/D
75
ADR
78%
KAST
See every Mirage map →
Nuke
1 map · 1W 0L
1.21
Rating
Won100%
1.21
K/D
85
ADR
72%
KAST
See every Nuke map →
Recent maps
Rating, last 9 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming The MongolZ matches scheduled.
Recent results
- vs MOUZ IEM · Beijing 2026 Playoffs · BO5 0:3
- vs Natus Vincere IEM · Beijing 2026 Playoffs · BO3 2:0
- vs FURIA IEM · Beijing 2026 Group A · BO3 2:1
- vs Heroic IEM · Beijing 2026 Group A · BO3 2:0
- vs Legacy IEM · Beijing 2026 Group A · BO3 2:1