CS2 matchmaking profile

олєх мінгол

1 match reviewed 0 won · 1 lost Most played: Ancient
Rating 1.23 Great

Rating

1.23

Pro avg 1.06

KAST

82%

Pro avg 73%

ADR

87

Pro avg 72

K/D

1.00

Pro avg 0.99

Headshots

28%

Pro avg 50%

Win rate

0%

0W · 1L

From 22 rounds: 18 kills, 18 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.23 KAST 82% ADR 87 K/D 1.00 Headshots 28% Opening duels 75%

You Pro average

YouPros
  • Rating 1.23
    1.06
  • KAST 82%
    73%
  • ADR 87
    72
  • K/D 1.00
    0.99
  • Headshots 28%
    50%
  • Opening duels 75%
    50%
  • Kills a round 0.82
    0.65
  • Accuracy 25%
    17%
  • Multi-kill rounds 9%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 17%
    22%
try Plays most like try Legacy · 7 maps read Rating 1.27 ADR 77 HS 33% Opening 73% See their crosshair and settings → 84%match

▲ Strongest against the pros

Opening duels: 75% against their 50%.

▼ Biggest gap to close

Headshots: 28% against their 50%.

Aim

What happens once an enemy is in view, from 23 duels and 241 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

344ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

5.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

65%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

29%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

26%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 3 grenades did: 0 flashbangs, 1 smokes, 0 HE and 2 molotovs, 0.1 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$611

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3732 of gear. Pros carry $4197.

Pistol round

50%won

2-2 and 130 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

1-1 and 65 ADR over 1 rounds. Pro avg 47 ADR

Force buy

22%won

6-8 and 91 ADR over 9 rounds. Pro avg 66 ADR

Full buy

60%won

9-7 and 77 ADR over 10 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

75%won

3 first kills1 first deaths

Trades

1trade kills

3 of 18 deaths traded by a teammate

1/4

Clutches

1 won of 4 last-alive rounds

Best: 1v1

1v1 1/1 · 1v2 0/1 · 1v4 0/2

Multi-kill rounds

2

2k

0

3k

0

4k

0

Ace

How the kills were made

14 m

average distance

0

through smoke (0%)

1

wallbangs (6%)

0

no-scopes

0

while blind

0

in the air

Utility

0.0

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit25%

Hits to the head10%

Sides

CT side10 rounds

0.89 K/D96 ADR

T side12 rounds

1.11 K/D79 ADR

Kills by weapon

  • AK-47
    8
  • M4A1-S
    5
  • MP9
    2
  • Glock-18
    1

By map

Open a map for every match played on it, each with a full recap.

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