CS2 matchmaking profile

ZuseX27

1 match reviewed 1 won · 0 lost Most played: Inferno
Rating 1.44 Elite

Rating

1.44

Pro avg 1.06

KAST

85%

Pro avg 73%

ADR

93

Pro avg 72

K/D

1.55

Pro avg 0.99

Headshots

71%

Pro avg 50%

Win rate

100%

1W · 0L

From 20 rounds: 17 kills, 11 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.44 KAST 85% ADR 93 K/D 1.55 Headshots 71% Opening duels 100%

You Pro average

YouPros
  • Rating 1.44
    1.06
  • KAST 85%
    73%
  • ADR 93
    72
  • K/D 1.55
    0.99
  • Headshots 71%
    50%
  • Opening duels 100%
    50%
  • Kills a round 0.85
    0.65
  • Accuracy 12%
    17%
  • Multi-kill rounds 25%
    15%
  • Utility damage 10.6
    4.7
  • Deaths traded 36%
    22%
JamYoung Plays most like JamYoung TYLOO · 4 maps read Rating 1.27 ADR 93 HS 67% Opening 61% See their crosshair and settings → 77%match

▲ Strongest against the pros

Opening duels: 100% against their 50%.

▼ Biggest gap to close

Accuracy: 12% against their 17%.

Aim

What happens once an enemy is in view, from 17 duels and 118 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

219ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

76%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

22%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

22%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 41 grenades did: 8 flashbangs, 9 smokes, 12 HE and 12 molotovs, 2.1 a round. Pros throw 2.2 a round.

Enemies per flash

0.38

enemies blinded by each flashbang, for 2.5s each, against 0.13 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

8.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

8.8

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$291

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4202 of gear. Pros carry $4197.

Pistol round

50%won

2-1 and 100 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

3-2 and 107 ADR over 3 rounds. Pro avg 47 ADR

Force buy

100%won

0-2 and 46 ADR over 2 rounds. Pro avg 66 ADR

Full buy

77%won

12-6 and 95 ADR over 13 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

100%won

5 first kills0 first deaths

Trades

3trade kills

4 of 11 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v4 0/2

Multi-kill rounds

5

2k

0

3k

0

4k

0

Ace

How the kills were made

16 m

average distance

1

through smoke (6%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

10.6

grenade damage a round

3.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit12%

Hits to the head36%

Sides

CT side8 rounds

0.67 K/D62 ADR

T side12 rounds

2.60 K/D113 ADR

Kills by weapon

  • AK-47
    11
  • MAG7
    2
  • Glock-18
    1
  • Fire
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches ZuseX27 asked CS2 Buddy to review, read from the match demos. Get your own.