CS2 matchmaking profile

scrib

1 match reviewed 0 won · 0 lost · 1 tied Most played: Office
Rating 1.70 Elite

Rating

1.70

Pro avg 1.06

KAST

83%

Pro avg 73%

ADR

125

Pro avg 72

K/D

1.86

Pro avg 0.99

Headshots

77%

Pro avg 50%

Win rate

0%

0W · 0L · 1T

From 12 rounds: 13 kills, 7 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.70 KAST 83% ADR 125 K/D 1.86 Headshots 77% Opening duels 50%

You Pro average

YouPros
  • Rating 1.70
    1.06
  • KAST 83%
    73%
  • ADR 125
    72
  • K/D 1.86
    0.99
  • Headshots 77%
    50%
  • Opening duels 50%
    50%
  • Kills a round 1.08
    0.65
  • Accuracy 44%
    17%
  • Multi-kill rounds 42%
    15%
  • Utility damage 13.2
    4.7
  • Deaths traded 43%
    22%

Aim

What happens once an enemy is in view, from 13 duels and 51 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

297ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.2°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

100%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

31%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

47%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 13 grenades did: 2 flashbangs, 2 smokes, 5 HE and 4 molotovs, 1.1 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

31.6

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$186

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2896 of gear. Pros carry $4197.

Pistol round

100%won

2-1 and 200 ADR over 1 rounds. Pro avg 75 ADR

Eco

100%won

3-0 and 300 ADR over 1 rounds. Pro avg 47 ADR

Force buy

33%won

5-4 and 94 ADR over 6 rounds. Pro avg 66 ADR

Full buy

50%won

3-2 and 111 ADR over 4 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

1 first kills1 first deaths

Trades

2trade kills

3 of 7 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v2 0/1

Multi-kill rounds

3

2k

2

3k

0

4k

0

Ace

How the kills were made

20 m

average distance

1

through smoke (8%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

13.2

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit44%

Hits to the head37%

Sides

CT side0 rounds

0.00 K/D0 ADR

T side12 rounds

1.86 K/D125 ADR

Kills by weapon

  • Desert Eagle
    7
  • AK-47
    4
  • Glock-18
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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