CS2 matchmaking profile
scrib
Rating
1.70
Pro avg 1.06
KAST
83%
Pro avg 73%
ADR
125
Pro avg 72
K/D
1.86
Pro avg 0.99
Headshots
77%
Pro avg 50%
Win rate
0%
0W · 0L · 1T
From 12 rounds: 13 kills, 7 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.70 1.06
- KAST 83% 73%
- ADR 125 72
- K/D 1.86 0.99
- Headshots 77% 50%
- Opening duels 50% 50%
- Kills a round 1.08 0.65
- Accuracy 44% 17%
- Multi-kill rounds 42% 15%
- Utility damage 13.2 4.7
- Deaths traded 43% 22%
Plays most like
JamYoung
TYLOO · 4 maps read
Rating 1.27
ADR 93
HS 67%
Opening 61%
See their crosshair and settings →
68%match
▲ Strongest against the pros
Accuracy: 44% against their 17%.
Aim
What happens once an enemy is in view, from 13 duels and 51 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
297ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.2°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
100%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
31%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
47%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 13 grenades did: 2 flashbangs, 2 smokes, 5 HE and 4 molotovs, 1.1 a round. Pros throw 2.2 a round.
Enemies per flash
0.00
enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
31.6
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$186
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2896 of gear. Pros carry $4197.
Pistol round
100%won
2-1 and 200 ADR over 1 rounds. Pro avg 75 ADR
Eco
100%won
3-0 and 300 ADR over 1 rounds. Pro avg 47 ADR
Force buy
33%won
5-4 and 94 ADR over 6 rounds. Pro avg 66 ADR
Full buy
50%won
3-2 and 111 ADR over 4 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
1 first kills1 first deaths
Trades
2trade kills
3 of 7 deaths traded by a teammate
Clutches
0 won of 1 last-alive rounds
1v2 0/1
Multi-kill rounds
3
2k
2
3k
0
4k
0
Ace
How the kills were made
20 m
average distance
1
through smoke (8%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
13.2
grenade damage a round
0.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit44%
Hits to the head37%
Sides
CT side0 rounds
0.00 K/D0 ADR
T side12 rounds
1.86 K/D125 ADR
Kills by weapon
- Desert Eagle 7
- AK-47 4
- Glock-18 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches scrib asked CS2 Buddy to review, read from the match demos. Get your own.