CS2 matchmaking profile
FlaShWkdWkdman
Rating
0.72
Pro avg 1.06
KAST
57%
Pro avg 73%
ADR
76
Pro avg 72
K/D
0.58
Pro avg 0.99
Headshots
45%
Pro avg 50%
Win rate
0%
0W · 1L
From 23 rounds: 11 kills, 19 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.72 1.06
- KAST 57% 73%
- ADR 76 72
- K/D 0.58 0.99
- Headshots 45% 50%
- Opening duels 20% 50%
- Kills a round 0.48 0.65
- Accuracy 15% 17%
- Multi-kill rounds 9% 15%
- Utility damage 3.5 4.7
- Deaths traded 11% 22%
Plays most like
susp
Heroic · 4 maps read
Rating 0.73
ADR 64
HS 62%
Opening 32%
See their crosshair and settings →
85%match
▲ Strongest against the pros
ADR: 76 against their 72.
▼ Biggest gap to close
Opening duels: 20% against their 50%.
Aim
What happens once an enemy is in view, from 17 duels and 103 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
172ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.8°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
75%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
38%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
35%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 42 grenades did: 20 flashbangs, 7 smokes, 8 HE and 7 molotovs, 1.8 a round. Pros throw 2.2 a round.
Enemies per flash
0.60
enemies blinded by each flashbang, for 3.3s each, against 0.30 teammates. Pro avg 0.59
Flashes into kills
20%
of flashbangs blinded an enemy who died still blind (4 kills). Pro avg 7%
Damage per HE
10.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$226
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3502 of gear. Pros carry $4197.
Pistol round
0%won
0-2 and 7 ADR over 2 rounds. Pro avg 75 ADR
Eco
0%won
1-2 and 56 ADR over 2 rounds. Pro avg 47 ADR
Force buy
50%won
5-9 and 75 ADR over 10 rounds. Pro avg 66 ADR
Full buy
56%won
5-6 and 95 ADR over 9 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
20%won
1 first kills4 first deaths
Trades
2trade kills
2 of 19 deaths traded by a teammate
Clutches
0 won of 1 last-alive rounds
1v4 0/1
Multi-kill rounds
1
2k
0
3k
1
4k
0
Ace
How the kills were made
22 m
average distance
1
through smoke (9%)
0
wallbangs (0%)
0
no-scopes
1
while blind
0
in the air
Utility
3.5
grenade damage a round
12.0
enemies blinded a match
3
flash assists
Accuracy
Shots that hit15%
Hits to the head10%
Sides
CT side12 rounds
0.78 K/D88 ADR
T side11 rounds
0.40 K/D62 ADR
Kills by weapon
- M4A4 4
- AK-47 4
- Galil AR 1
- SSG 08 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches FlaShWkdWkdman asked CS2 Buddy to review, read from the match demos. Get your own.