CS2 matchmaking profile

FlaShWkdWkdman

1 match reviewed 0 won · 1 lost Most played: Dust2
Rating 0.72 Rough patch

Rating

0.72

Pro avg 1.06

KAST

57%

Pro avg 73%

ADR

76

Pro avg 72

K/D

0.58

Pro avg 0.99

Headshots

45%

Pro avg 50%

Win rate

0%

0W · 1L

From 23 rounds: 11 kills, 19 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.72 KAST 57% ADR 76 K/D 0.58 Headshots 45% Opening duels 20%

You Pro average

YouPros
  • Rating 0.72
    1.06
  • KAST 57%
    73%
  • ADR 76
    72
  • K/D 0.58
    0.99
  • Headshots 45%
    50%
  • Opening duels 20%
    50%
  • Kills a round 0.48
    0.65
  • Accuracy 15%
    17%
  • Multi-kill rounds 9%
    15%
  • Utility damage 3.5
    4.7
  • Deaths traded 11%
    22%
susp Plays most like susp Heroic · 4 maps read Rating 0.73 ADR 64 HS 62% Opening 32% See their crosshair and settings → 85%match

▲ Strongest against the pros

ADR: 76 against their 72.

▼ Biggest gap to close

Opening duels: 20% against their 50%.

Aim

What happens once an enemy is in view, from 17 duels and 103 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

172ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.8°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

75%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

38%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

35%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 42 grenades did: 20 flashbangs, 7 smokes, 8 HE and 7 molotovs, 1.8 a round. Pros throw 2.2 a round.

Enemies per flash

0.60

enemies blinded by each flashbang, for 3.3s each, against 0.30 teammates. Pro avg 0.59

Flashes into kills

20%

of flashbangs blinded an enemy who died still blind (4 kills). Pro avg 7%

Damage per HE

10.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$226

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3502 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 7 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

1-2 and 56 ADR over 2 rounds. Pro avg 47 ADR

Force buy

50%won

5-9 and 75 ADR over 10 rounds. Pro avg 66 ADR

Full buy

56%won

5-6 and 95 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

20%won

1 first kills4 first deaths

Trades

2trade kills

2 of 19 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v4 0/1

Multi-kill rounds

1

2k

0

3k

1

4k

0

Ace

How the kills were made

22 m

average distance

1

through smoke (9%)

0

wallbangs (0%)

0

no-scopes

1

while blind

0

in the air

Utility

3.5

grenade damage a round

12.0

enemies blinded a match

3

flash assists

Accuracy

Shots that hit15%

Hits to the head10%

Sides

CT side12 rounds

0.78 K/D88 ADR

T side11 rounds

0.40 K/D62 ADR

Kills by weapon

  • M4A4
    4
  • AK-47
    4
  • Galil AR
    1
  • SSG 08
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches FlaShWkdWkdman asked CS2 Buddy to review, read from the match demos. Get your own.