CS2 matchmaking profile

Akari

1 match reviewed 0 won · 1 lost Most played: Overpass
Rating 1.73 Elite

Rating

1.73

Pro avg 1.06

KAST

100%

Pro avg 73%

ADR

106

Pro avg 72

K/D

1.40

Pro avg 0.99

Headshots

71%

Pro avg 50%

Win rate

0%

0W · 1L

From 7 rounds: 7 kills, 5 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.73 KAST 100% ADR 106 K/D 1.40 Headshots 71% Opening duels 100%

You Pro average

YouPros
  • Rating 1.73
    1.06
  • KAST 100%
    73%
  • ADR 106
    72
  • K/D 1.40
    0.99
  • Headshots 71%
    50%
  • Opening duels 100%
    50%
  • Kills a round 1.00
    0.65
  • Accuracy 36%
    17%
  • Multi-kill rounds 43%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 20%
    22%
JamYoung Plays most like JamYoung TYLOO · 4 maps read Rating 1.27 ADR 93 HS 67% Opening 61% See their crosshair and settings → 73%match

▲ Strongest against the pros

Accuracy: 36% against their 17%.

▼ Biggest gap to close

Utility damage: 0.0 against their 4.7.

Aim

What happens once an enemy is in view, from 9 duels and 50 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

172ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

63%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

25%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

40%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2750 of gear. Pros carry $4197.

Pistol round

100%won

2-0 and 176 ADR over 1 rounds. Pro avg 75 ADR

Eco

0%won

2-1 and 227 ADR over 1 rounds. Pro avg 47 ADR

Force buy

25%won

3-2 and 71 ADR over 4 rounds. Pro avg 66 ADR

Full buy

0%won

0-1 and 54 ADR over 1 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

100%won

2 first kills0 first deaths

Trades

0trade kills

1 of 5 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v2 0/1

Multi-kill rounds

3

2k

0

3k

0

4k

0

Ace

How the kills were made

20 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.0

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit36%

Hits to the head30%

Sides

CT side7 rounds

1.75 K/D106 ADR

T side0 rounds

0.00 K/D0 ADR

Kills by weapon

  • USP-S
    4
  • Five-SeveN
    1
  • AK-47
    1
  • AWP
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Akari asked CS2 Buddy to review, read from the match demos. Get your own.