CS2 matchmaking profile

cat with awp

1 match reviewed 0 won · 0 lost · 1 tied Most played: Office
Rating 0.98 Solid

Rating

0.98

Pro avg 1.06

KAST

58%

Pro avg 73%

ADR

82

Pro avg 72

K/D

1.00

Pro avg 0.99

Headshots

38%

Pro avg 50%

Win rate

0%

0W · 0L · 1T

From 12 rounds: 8 kills, 8 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.98 KAST 58% ADR 82 K/D 1.00 Headshots 38% Opening duels 50%

You Pro average

YouPros
  • Rating 0.98
    1.06
  • KAST 58%
    73%
  • ADR 82
    72
  • K/D 1.00
    0.99
  • Headshots 38%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.67
    0.65
  • Accuracy 18%
    17%
  • Multi-kill rounds 25%
    15%
  • Utility damage 10.8
    4.7
  • Deaths traded 13%
    22%
bLitz Plays most like bLitz The MongolZ · 9 maps read Rating 1.10 ADR 80 HS 53% Opening 52% See their crosshair and settings → 84%match

▲ Strongest against the pros

Utility damage: 10.8 against their 4.7.

▼ Biggest gap to close

KAST: 58% against their 73%.

Aim

What happens once an enemy is in view, from 8 duels and 99 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

312ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

4.2°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

60%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

26%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 10 grenades did: 5 flashbangs, 0 smokes, 5 HE and 0 molotovs, 0.8 a round. Pros throw 2.2 a round.

Enemies per flash

0.80

enemies blinded by each flashbang, for 3.6s each, against 0.20 teammates. Pro avg 0.59

Flashes into kills

40%

of flashbangs blinded an enemy who died still blind (2 kills). Pro avg 7%

Damage per HE

25.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$625

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3954 of gear. Pros carry $4197.

Pistol round

0%won

0-1 and 0 ADR over 1 rounds. Pro avg 75 ADR

Eco

0%won

0-1 and 0 ADR over 1 rounds. Pro avg 47 ADR

Force buy

75%won

5-2 and 123 ADR over 4 rounds. Pro avg 66 ADR

Full buy

50%won

3-4 and 81 ADR over 6 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

3 first kills3 first deaths

Trades

0trade kills

1 of 8 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v3 0/1

Multi-kill rounds

3

2k

0

3k

0

4k

0

Ace

How the kills were made

15 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

10.8

grenade damage a round

4.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit18%

Hits to the head10%

Sides

CT side12 rounds

1.00 K/D81 ADR

T side0 rounds

0.00 K/D0 ADR

Kills by weapon

  • M4A4
    4
  • AK-47
    3
  • Desert Eagle
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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