CS2 matchmaking profile
Timothy Dreams
Rating
0.41
Pro avg 1.06
KAST
57%
Pro avg 73%
ADR
48
Pro avg 72
K/D
0.28
Pro avg 0.99
Headshots
20%
Pro avg 50%
Win rate
0%
0W · 1L
From 21 rounds: 5 kills, 18 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.41 1.06
- KAST 57% 73%
- ADR 48 72
- K/D 0.28 0.99
- Headshots 20% 50%
- Opening duels 50% 50%
- Kills a round 0.24 0.65
- Accuracy 18% 17%
- Multi-kill rounds 0% 15%
- Utility damage 1.0 4.7
- Deaths traded 11% 22%
Plays most like
s1zzi
B8 · 5 maps read
Rating 0.85
ADR 51
HS 25%
Opening 47%
See their crosshair and settings →
79%match
▲ Strongest against the pros
Accuracy: 18% against their 17%.
▼ Biggest gap to close
Rating: 0.41 against their 1.06.
Aim
What happens once an enemy is in view, from 16 duels and 119 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
266ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.0°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
77%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
19%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
21%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 28 grenades did: 10 flashbangs, 10 smokes, 2 HE and 6 molotovs, 1.3 a round. Pros throw 2.2 a round.
Enemies per flash
0.40
enemies blinded by each flashbang, for 2.3s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
11.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$50
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3048 of gear. Pros carry $4197.
Pistol round
0%won
0-2 and 112 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
0-2 and 30 ADR over 2 rounds. Pro avg 47 ADR
Force buy
45%won
3-8 and 31 ADR over 11 rounds. Pro avg 66 ADR
Full buy
33%won
2-6 and 62 ADR over 6 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
1 first kills1 first deaths
Trades
2trade kills
2 of 18 deaths traded by a teammate
Clutches
0 won of 2 last-alive rounds
1v3 0/1 · 1v4 0/1
Multi-kill rounds
0
2k
0
3k
0
4k
0
Ace
How the kills were made
20 m
average distance
1
through smoke (20%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
1.0
grenade damage a round
4.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit18%
Hits to the head12%
Sides
CT side9 rounds
0.38 K/D67 ADR
T side12 rounds
0.20 K/D33 ADR
Kills by weapon
- AK-47 2
- M4A1-S 1
- SSG 08 1
- M4A4 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Timothy Dreams asked CS2 Buddy to review, read from the match demos. Get your own.