CS2 matchmaking profile

Timothy Dreams

1 match reviewed 0 won · 1 lost Most played: Dust2
Rating 0.41 Rough patch

Rating

0.41

Pro avg 1.06

KAST

57%

Pro avg 73%

ADR

48

Pro avg 72

K/D

0.28

Pro avg 0.99

Headshots

20%

Pro avg 50%

Win rate

0%

0W · 1L

From 21 rounds: 5 kills, 18 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.41 KAST 57% ADR 48 K/D 0.28 Headshots 20% Opening duels 50%

You Pro average

YouPros
  • Rating 0.41
    1.06
  • KAST 57%
    73%
  • ADR 48
    72
  • K/D 0.28
    0.99
  • Headshots 20%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.24
    0.65
  • Accuracy 18%
    17%
  • Multi-kill rounds 0%
    15%
  • Utility damage 1.0
    4.7
  • Deaths traded 11%
    22%
s1zzi Plays most like s1zzi B8 · 5 maps read Rating 0.85 ADR 51 HS 25% Opening 47% See their crosshair and settings → 79%match

▲ Strongest against the pros

Accuracy: 18% against their 17%.

▼ Biggest gap to close

Rating: 0.41 against their 1.06.

Aim

What happens once an enemy is in view, from 16 duels and 119 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

266ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

77%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

19%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

21%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 28 grenades did: 10 flashbangs, 10 smokes, 2 HE and 6 molotovs, 1.3 a round. Pros throw 2.2 a round.

Enemies per flash

0.40

enemies blinded by each flashbang, for 2.3s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

11.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$50

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3048 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 112 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

0-2 and 30 ADR over 2 rounds. Pro avg 47 ADR

Force buy

45%won

3-8 and 31 ADR over 11 rounds. Pro avg 66 ADR

Full buy

33%won

2-6 and 62 ADR over 6 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

1 first kills1 first deaths

Trades

2trade kills

2 of 18 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v3 0/1 · 1v4 0/1

Multi-kill rounds

0

2k

0

3k

0

4k

0

Ace

How the kills were made

20 m

average distance

1

through smoke (20%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

1.0

grenade damage a round

4.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit18%

Hits to the head12%

Sides

CT side9 rounds

0.38 K/D67 ADR

T side12 rounds

0.20 K/D33 ADR

Kills by weapon

  • AK-47
    2
  • M4A1-S
    1
  • SSG 08
    1
  • M4A4
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Timothy Dreams asked CS2 Buddy to review, read from the match demos. Get your own.