CS2 matchmaking profile
Syn
Rating
0.77
Pro avg 1.06
KAST
63%
Pro avg 73%
ADR
49
Pro avg 72
K/D
0.73
Pro avg 0.99
Headshots
27%
Pro avg 50%
Win rate
0%
0W · 1L
From 19 rounds: 11 kills, 15 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.77 1.06
- KAST 63% 73%
- ADR 49 72
- K/D 0.73 0.99
- Headshots 27% 50%
- Opening duels 100% 50%
- Kills a round 0.58 0.65
- Accuracy 19% 17%
- Multi-kill rounds 11% 15%
- Utility damage 0.0 4.7
- Deaths traded 13% 22%
Plays most like
Jorko
Team Liquid · 9 maps read
Rating 0.88
ADR 60
HS 37%
Opening 54%
See their crosshair and settings →
83%match
▲ Strongest against the pros
Opening duels: 100% against their 50%.
▼ Biggest gap to close
Headshots: 27% against their 50%.
Aim
What happens once an enemy is in view, from 13 duels and 179 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
516ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.4°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
81%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
19%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
21%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 10 grenades did: 4 flashbangs, 4 smokes, 2 HE and 0 molotovs, 0.5 a round. Pros throw 2.2 a round.
Enemies per flash
0.25
enemies blinded by each flashbang, for 1.7s each, against 0.50 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
0.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$353
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2947 of gear. Pros carry $4197.
Pistol round
0%won
0-2 and 0 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
1-1 and 55 ADR over 2 rounds. Pro avg 47 ADR
Force buy
29%won
1-7 and 34 ADR over 7 rounds. Pro avg 66 ADR
Full buy
38%won
9-5 and 72 ADR over 8 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
100%won
1 first kills0 first deaths
Trades
2trade kills
2 of 15 deaths traded by a teammate
Clutches
0 won of 6 last-alive rounds
1v2 0/1 · 1v3 0/4 · 1v4 0/1
Multi-kill rounds
2
2k
0
3k
0
4k
0
Ace
How the kills were made
20 m
average distance
1
through smoke (9%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
0.0
grenade damage a round
1.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit19%
Hits to the head11%
Sides
CT side7 rounds
1.25 K/D49 ADR
T side12 rounds
0.55 K/D48 ADR
Kills by weapon
- AK-47 5
- M4A1-S 4
- MP7 1
- USP-S 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Syn asked CS2 Buddy to review, read from the match demos. Get your own.