CS2 matchmaking profile

LastPerseus

1 match reviewed 0 won · 1 lost Most played: Inferno
Rating 1.04 Solid

Rating

1.04

Pro avg 1.06

KAST

65%

Pro avg 73%

ADR

91

Pro avg 72

K/D

0.88

Pro avg 0.99

Headshots

40%

Pro avg 50%

Win rate

0%

0W · 1L

From 20 rounds: 15 kills, 17 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.04 KAST 65% ADR 91 K/D 0.88 Headshots 40% Opening duels 33%

You Pro average

YouPros
  • Rating 1.04
    1.06
  • KAST 65%
    73%
  • ADR 91
    72
  • K/D 0.88
    0.99
  • Headshots 40%
    50%
  • Opening duels 33%
    50%
  • Kills a round 0.75
    0.65
  • Accuracy 14%
    17%
  • Multi-kill rounds 20%
    15%
  • Utility damage 13.1
    4.7
  • Deaths traded 0%
    22%
bLitz Plays most like bLitz The MongolZ · 9 maps read Rating 1.10 ADR 80 HS 53% Opening 52% See their crosshair and settings → 80%match

▲ Strongest against the pros

Utility damage: 13.1 against their 4.7.

▼ Biggest gap to close

Deaths traded: 0% against their 22%.

Aim

What happens once an enemy is in view, from 20 duels and 120 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

227ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

75%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

30%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

28%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 22 grenades did: 1 flashbangs, 10 smokes, 10 HE and 1 molotovs, 1.1 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

26.2

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$176

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3345 of gear. Pros carry $4197.

Pistol round

50%won

3-1 and 101 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

2-1 and 139 ADR over 2 rounds. Pro avg 47 ADR

Force buy

33%won

6-11 and 66 ADR over 12 rounds. Pro avg 66 ADR

Full buy

25%won

4-4 and 136 ADR over 4 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

33%won

1 first kills2 first deaths

Trades

1trade kills

0 of 17 deaths traded by a teammate

0/7

Clutches

0 won of 7 last-alive rounds

1v2 0/2 · 1v3 0/1 · 1v4 0/4

Multi-kill rounds

4

2k

0

3k

0

4k

0

Ace

How the kills were made

23 m

average distance

1

through smoke (7%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

13.1

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit14%

Hits to the head13%

Sides

CT side12 rounds

0.73 K/D82 ADR

T side8 rounds

1.17 K/D103 ADR

Kills by weapon

  • FAMAS
    3
  • AK-47
    3
  • MAG7
    2
  • AWP
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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