CS2 matchmaking profile

♿Ch33tobaby

1 match reviewed 0 won · 1 lost Most played: Overpass
Rating 1.70 Elite

Rating

1.70

Pro avg 1.06

KAST

67%

Pro avg 73%

ADR

109

Pro avg 72

K/D

1.60

Pro avg 0.99

Headshots

38%

Pro avg 50%

Win rate

0%

0W · 1L

From 6 rounds: 8 kills, 5 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.70 KAST 67% ADR 109 K/D 1.60 Headshots 38% Opening duels 0%

You Pro average

YouPros
  • Rating 1.70
    1.06
  • KAST 67%
    73%
  • ADR 109
    72
  • K/D 1.60
    0.99
  • Headshots 38%
    50%
  • Opening duels 0%
    50%
  • Kills a round 1.33
    0.65
  • Accuracy 19%
    17%
  • Multi-kill rounds 33%
    15%
  • Utility damage 2.5
    4.7
  • Deaths traded 0%
    22%
donk Plays most like donk Team Spirit · 8 maps read Rating 1.36 ADR 94 HS 63% Opening 49% See their crosshair and settings → 71%match

▲ Strongest against the pros

Multi-kill rounds: 33% against their 15%.

▼ Biggest gap to close

Opening duels: 0% against their 50%.

Aim

What happens once an enemy is in view, from 10 duels and 91 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

234ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.7°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

64%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

25%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

24%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 9 grenades did: 6 flashbangs, 2 smokes, 1 HE and 0 molotovs, 1.5 a round. Pros throw 2.2 a round.

Enemies per flash

0.83

enemies blinded by each flashbang, for 3.7s each, against 0.33 teammates. Pro avg 0.59

Flashes into kills

17%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

15.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$0

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $1292 of gear. Pros carry $4197.

Pistol round

100%won

0-1 and 0 ADR over 1 rounds. Pro avg 75 ADR

Eco

0%won

1-1 and 100 ADR over 1 rounds. Pro avg 47 ADR

Force buy

33%won

4-2 and 144 ADR over 3 rounds. Pro avg 66 ADR

Full buy

0%won

3-1 and 229 ADR over 1 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills1 first deaths

Trades

2trade kills

0 of 5 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v2 0/1 · 1v3 0/1

Multi-kill rounds

0

2k

2

3k

0

4k

0

Ace

How the kills were made

16 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

2.5

grenade damage a round

5.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit19%

Hits to the head10%

Sides

CT side6 rounds

1.60 K/D127 ADR

T side0 rounds

0.00 K/D0 ADR

Kills by weapon

  • M4A1-S
    6
  • M4A4
    1
  • Desert Eagle
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches ♿Ch33tobaby asked CS2 Buddy to review, read from the match demos. Get your own.