CS2 matchmaking profile
NOT $1mpLe lol
Rating
0.90
Pro avg 1.06
KAST
67%
Pro avg 73%
ADR
60
Pro avg 72
K/D
0.87
Pro avg 0.99
Headshots
56%
Pro avg 50%
Win rate
100%
2W · 0L
From 45 rounds: 27 kills, 31 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.90 1.06
- KAST 67% 73%
- ADR 60 72
- K/D 0.87 0.99
- Headshots 56% 50%
- Opening duels 50% 50%
- Kills a round 0.60 0.65
- Accuracy 9% 17%
- Multi-kill rounds 13% 15%
- Utility damage 1.2 4.7
- Deaths traded 16% 22%
Plays most like
HObbit
PARIVISION · 7 maps read
Rating 0.97
ADR 66
HS 55%
Opening 46%
See their crosshair and settings →
90%match
▲ Strongest against the pros
Headshots: 56% against their 50%.
▼ Biggest gap to close
Accuracy: 9% against their 17%.
Aim
What happens once an enemy is in view, from 30 duels and 314 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
222ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.6°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
65%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
9%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
17%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 47 grenades did: 6 flashbangs, 10 smokes, 16 HE and 15 molotovs, 1.0 a round. Pros throw 2.2 a round.
Enemies per flash
0.50
enemies blinded by each flashbang, for 3.7s each, against 0.33 teammates. Pro avg 0.59
Flashes into kills
17%
of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%
Damage per HE
3.3
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$455
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3250 of gear. Pros carry $4197.
Pistol round
75%won
4-2 and 74 ADR over 4 rounds. Pro avg 75 ADR
Eco
25%won
1-4 and 9 ADR over 4 rounds. Pro avg 47 ADR
Force buy
48%won
12-16 and 58 ADR over 21 rounds. Pro avg 66 ADR
Full buy
75%won
10-9 and 73 ADR over 16 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
2 first kills2 first deaths
Trades
4trade kills
5 of 31 deaths traded by a teammate
Clutches
0 won of 6 last-alive rounds
1v2 0/4 · 1v3 0/1 · 1v4 0/1
Multi-kill rounds
5
2k
1
3k
0
4k
0
Ace
How the kills were made
14 m
average distance
1
through smoke (4%)
3
wallbangs (11%)
0
no-scopes
0
while blind
1
in the air
Utility
1.2
grenade damage a round
1.5
enemies blinded a match
0
flash assists
Accuracy
Shots that hit9%
Hits to the head26%
Sides
CT side23 rounds
1.50 K/D72 ADR
T side22 rounds
0.35 K/D48 ADR
Kills by weapon
- AK-47 6
- USP-S 3
- MP9 3
- AWP 2
- NOVA 2
- Desert Eagle 2
By map
Open a map for every match played on it, each with a full recap.
Ancient
1 match · 1W 0L
0.94
Rating
Won100%
1.00
K/D
62
ADR
64%
KAST
See every Ancient match →
Office
1 match · 1W 0L
0.87
Rating
Won100%
0.76
K/D
59
ADR
70%
KAST
See every Office match →
Recent matches
- Win 13-9 Ancient 15 Nov 2026 K / D / A14 / 14 / 2 ADR62 KAST64% Rating0.94
- Win 13-10 Office 15 Nov 2026 K / D / A13 / 17 / 4 ADR59 KAST70% Rating0.87
These are the matches NOT $1mpLe lol asked CS2 Buddy to review, read from the match demos. Get your own.