CS2 matchmaking profile

NOT $1mpLe lol

2 matches reviewed 2 won · 0 lost Most played: Ancient
Rating 0.90 Below par

Rating

0.90

Pro avg 1.06

KAST

67%

Pro avg 73%

ADR

60

Pro avg 72

K/D

0.87

Pro avg 0.99

Headshots

56%

Pro avg 50%

Win rate

100%

2W · 0L

From 45 rounds: 27 kills, 31 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.90 KAST 67% ADR 60 K/D 0.87 Headshots 56% Opening duels 50%

You Pro average

YouPros
  • Rating 0.90
    1.06
  • KAST 67%
    73%
  • ADR 60
    72
  • K/D 0.87
    0.99
  • Headshots 56%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.60
    0.65
  • Accuracy 9%
    17%
  • Multi-kill rounds 13%
    15%
  • Utility damage 1.2
    4.7
  • Deaths traded 16%
    22%
HObbit Plays most like HObbit PARIVISION · 7 maps read Rating 0.97 ADR 66 HS 55% Opening 46% See their crosshair and settings → 90%match

▲ Strongest against the pros

Headshots: 56% against their 50%.

▼ Biggest gap to close

Accuracy: 9% against their 17%.

Aim

What happens once an enemy is in view, from 30 duels and 314 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

222ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.6°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

65%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

9%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

17%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 47 grenades did: 6 flashbangs, 10 smokes, 16 HE and 15 molotovs, 1.0 a round. Pros throw 2.2 a round.

Enemies per flash

0.50

enemies blinded by each flashbang, for 3.7s each, against 0.33 teammates. Pro avg 0.59

Flashes into kills

17%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

3.3

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$455

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3250 of gear. Pros carry $4197.

Pistol round

75%won

4-2 and 74 ADR over 4 rounds. Pro avg 75 ADR

Eco

25%won

1-4 and 9 ADR over 4 rounds. Pro avg 47 ADR

Force buy

48%won

12-16 and 58 ADR over 21 rounds. Pro avg 66 ADR

Full buy

75%won

10-9 and 73 ADR over 16 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

2 first kills2 first deaths

Trades

4trade kills

5 of 31 deaths traded by a teammate

0/6

Clutches

0 won of 6 last-alive rounds

1v2 0/4 · 1v3 0/1 · 1v4 0/1

Multi-kill rounds

5

2k

1

3k

0

4k

0

Ace

How the kills were made

14 m

average distance

1

through smoke (4%)

3

wallbangs (11%)

0

no-scopes

0

while blind

1

in the air

Utility

1.2

grenade damage a round

1.5

enemies blinded a match

0

flash assists

Accuracy

Shots that hit9%

Hits to the head26%

Sides

CT side23 rounds

1.50 K/D72 ADR

T side22 rounds

0.35 K/D48 ADR

Kills by weapon

  • AK-47
    6
  • USP-S
    3
  • MP9
    3
  • AWP
    2
  • NOVA
    2
  • Desert Eagle
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches NOT $1mpLe lol asked CS2 Buddy to review, read from the match demos. Get your own.