CS2 matchmaking profile

if you not ballhog then die

1 match reviewed 1 won · 0 lost Most played: Nuke
Rating 1.00 Solid

Rating

1.00

Pro avg 1.06

KAST

68%

Pro avg 73%

ADR

55

Pro avg 72

K/D

1.08

Pro avg 0.99

Headshots

46%

Pro avg 50%

Win rate

100%

1W · 0L

From 19 rounds: 13 kills, 12 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.00 KAST 68% ADR 55 K/D 1.08 Headshots 46% Opening duels 0%

You Pro average

YouPros
  • Rating 1.00
    1.06
  • KAST 68%
    73%
  • ADR 55
    72
  • K/D 1.08
    0.99
  • Headshots 46%
    50%
  • Opening duels 0%
    50%
  • Kills a round 0.68
    0.65
  • Accuracy 12%
    17%
  • Multi-kill rounds 11%
    15%
  • Utility damage 0.9
    4.7
  • Deaths traded 25%
    22%
Moseyuh Plays most like Moseyuh TYLOO · 4 maps read Rating 0.89 ADR 56 HS 44% Opening 29% See their crosshair and settings → 85%match

▲ Strongest against the pros

K/D: 1.08 against their 0.99.

▼ Biggest gap to close

Opening duels: 0% against their 50%.

Aim

What happens once an enemy is in view, from 13 duels and 108 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

266ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

81%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

14%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

16%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 36 grenades did: 10 flashbangs, 10 smokes, 5 HE and 11 molotovs, 1.9 a round. Pros throw 2.2 a round.

Enemies per flash

0.70

enemies blinded by each flashbang, for 3.0s each, against 0.70 teammates. Pro avg 0.59

Flashes into kills

10%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

1.6

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$192

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4142 of gear. Pros carry $4197.

Pistol round

100%won

1-0 and 60 ADR over 2 rounds. Pro avg 75 ADR

Eco

67%won

1-3 and 33 ADR over 3 rounds. Pro avg 47 ADR

Force buy

60%won

5-3 and 57 ADR over 5 rounds. Pro avg 66 ADR

Full buy

67%won

6-6 and 59 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills0 first deaths

Trades

2trade kills

3 of 12 deaths traded by a teammate

1/1

Clutches

1 won of 1 last-alive rounds

Best: 1v1

1v1 1/1

Multi-kill rounds

1

2k

1

3k

0

4k

0

Ace

How the kills were made

19 m

average distance

0

through smoke (0%)

1

wallbangs (8%)

0

no-scopes

0

while blind

0

in the air

Utility

0.9

grenade damage a round

7.0

enemies blinded a match

1

flash assists

Accuracy

Shots that hit12%

Hits to the head26%

Sides

CT side12 rounds

0.86 K/D43 ADR

T side7 rounds

1.40 K/D74 ADR

Kills by weapon

  • AK-47
    7
  • M4A1-S
    3
  • M4A4
    1
  • Glock-18
    1

By map

Open a map for every match played on it, each with a full recap.

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