CS2 matchmaking profile

sillysoren

1 match reviewed 0 won · 1 lost Most played: Dust2
Rating 0.14 Rough patch

Rating

0.14

Pro avg 1.06

KAST

36%

Pro avg 73%

ADR

40

Pro avg 72

K/D

0.23

Pro avg 0.99

Headshots

67%

Pro avg 50%

Win rate

0%

0W · 1L

From 14 rounds: 3 kills, 13 deaths, 0 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.14 KAST 36% ADR 40 K/D 0.23 Headshots 67% Opening duels 25%

You Pro average

YouPros
  • Rating 0.14
    1.06
  • KAST 36%
    73%
  • ADR 40
    72
  • K/D 0.23
    0.99
  • Headshots 67%
    50%
  • Opening duels 25%
    50%
  • Kills a round 0.21
    0.65
  • Accuracy 10%
    17%
  • Multi-kill rounds 0%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 8%
    22%
Twistzz Plays most like Twistzz FaZe Clan · 3 maps read Rating 0.71 ADR 55 HS 69% Opening 33% See their crosshair and settings → 77%match

▲ Strongest against the pros

Headshots: 67% against their 50%.

▼ Biggest gap to close

KAST: 36% against their 73%.

Aim

What happens once an enemy is in view, from 6 duels and 142 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

305ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

7.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

70%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

11%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

13%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 5 grenades did: 3 flashbangs, 0 smokes, 2 HE and 0 molotovs, 0.4 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$100

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2938 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 34 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

0-1 and 0 ADR over 1 rounds. Pro avg 47 ADR

Force buy

25%won

2-8 and 37 ADR over 8 rounds. Pro avg 66 ADR

Full buy

0%won

1-2 and 94 ADR over 2 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

25%won

1 first kills3 first deaths

Trades

0trade kills

1 of 13 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v2 0/1 · 1v5 0/1

Multi-kill rounds

0

2k

0

3k

0

4k

0

Ace

How the kills were made

16 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.0

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit10%

Hits to the head26%

Sides

CT side12 rounds

0.25 K/D46 ADR

T side2 rounds

0.00 K/D0 ADR

Kills by weapon

  • M4A4
    2
  • P90
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches sillysoren asked CS2 Buddy to review, read from the match demos. Get your own.