CS2 matchmaking profile

邓小平

1 match reviewed 1 won · 0 lost Most played: Inferno
Rating 1.36 Elite

Rating

1.36

Pro avg 1.06

KAST

75%

Pro avg 73%

ADR

89

Pro avg 72

K/D

1.50

Pro avg 0.99

Headshots

67%

Pro avg 50%

Win rate

100%

1W · 0L

From 20 rounds: 18 kills, 12 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.36 KAST 75% ADR 89 K/D 1.50 Headshots 67% Opening duels 75%

You Pro average

YouPros
  • Rating 1.36
    1.06
  • KAST 75%
    73%
  • ADR 89
    72
  • K/D 1.50
    0.99
  • Headshots 67%
    50%
  • Opening duels 75%
    50%
  • Kills a round 0.90
    0.65
  • Accuracy 17%
    17%
  • Multi-kill rounds 15%
    15%
  • Utility damage 4.0
    4.7
  • Deaths traded 33%
    22%
kyousuke Plays most like kyousuke Team Falcons · 19 maps read Rating 1.21 ADR 85 HS 66% Opening 61% See their crosshair and settings → 85%match

▲ Strongest against the pros

Opening duels: 75% against their 50%.

▼ Biggest gap to close

Utility damage: 4.0 against their 4.7.

Aim

What happens once an enemy is in view, from 17 duels and 200 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

172ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.4°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

92%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

18%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

19%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 18 grenades did: 1 flashbangs, 5 smokes, 1 HE and 11 molotovs, 0.9 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

15.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

5.9

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$442

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3862 of gear. Pros carry $4197.

Pistol round

50%won

5-1 and 215 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

0-3 and 9 ADR over 3 rounds. Pro avg 47 ADR

Force buy

100%won

0-1 and 11 ADR over 2 rounds. Pro avg 66 ADR

Full buy

77%won

13-7 and 100 ADR over 13 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

75%won

3 first kills1 first deaths

Trades

3trade kills

4 of 12 deaths traded by a teammate

1/2

Clutches

1 won of 2 last-alive rounds

Best: 1v1

1v1 1/1 · 1v4 0/1

Multi-kill rounds

1

2k

0

3k

2

4k

0

Ace

How the kills were made

14 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

4.0

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit17%

Hits to the head35%

Sides

CT side8 rounds

0.80 K/D44 ADR

T side12 rounds

2.00 K/D119 ADR

Kills by weapon

  • AK-47
    9
  • Glock-18
    4
  • M4A4
    3
  • HE grenade
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches 邓小平 asked CS2 Buddy to review, read from the match demos. Get your own.