CS2 matchmaking profile

CherriPak

1 match reviewed 1 won · 0 lost Most played: Mirage
Rating 0.74 Rough patch

Rating

0.74

Pro avg 1.06

KAST

63%

Pro avg 73%

ADR

61

Pro avg 72

K/D

0.63

Pro avg 0.99

Headshots

30%

Pro avg 50%

Win rate

100%

1W · 0L

From 19 rounds: 10 kills, 16 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.74 KAST 63% ADR 61 K/D 0.63 Headshots 30% Opening duels 20%

You Pro average

YouPros
  • Rating 0.74
    1.06
  • KAST 63%
    73%
  • ADR 61
    72
  • K/D 0.63
    0.99
  • Headshots 30%
    50%
  • Opening duels 20%
    50%
  • Kills a round 0.53
    0.65
  • Accuracy 21%
    17%
  • Multi-kill rounds 11%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 25%
    22%
Moseyuh Plays most like Moseyuh TYLOO · 4 maps read Rating 0.89 ADR 56 HS 44% Opening 29% See their crosshair and settings → 87%match

▲ Strongest against the pros

Accuracy: 21% against their 17%.

▼ Biggest gap to close

Opening duels: 20% against their 50%.

Aim

What happens once an enemy is in view, from 9 duels and 173 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

266ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.8°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

73%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

25%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 3 grenades did: 0 flashbangs, 1 smokes, 2 HE and 0 molotovs, 0.2 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$38

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3032 of gear. Pros carry $4197.

Pistol round

100%won

1-2 and 50 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

0-2 and 33 ADR over 2 rounds. Pro avg 47 ADR

Force buy

57%won

4-5 and 59 ADR over 7 rounds. Pro avg 66 ADR

Full buy

75%won

5-7 and 72 ADR over 8 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

20%won

1 first kills4 first deaths

Trades

1trade kills

4 of 16 deaths traded by a teammate

0/0

Clutches

0 won of 0 last-alive rounds

Multi-kill rounds

1

2k

1

3k

0

4k

0

Ace

How the kills were made

19 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.0

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit21%

Hits to the head9%

Sides

CT side12 rounds

1.00 K/D80 ADR

T side7 rounds

0.14 K/D28 ADR

Kills by weapon

  • M4A4
    9
  • Glock-18
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches CherriPak asked CS2 Buddy to review, read from the match demos. Get your own.