CS2 matchmaking profile
Keno
Rating
1.96
Pro avg 1.06
KAST
89%
Pro avg 73%
ADR
139
Pro avg 72
K/D
2.44
Pro avg 0.99
Headshots
50%
Pro avg 50%
Win rate
100%
1W · 0L
From 19 rounds: 22 kills, 9 deaths, 11 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.96 1.06
- KAST 89% 73%
- ADR 139 72
- K/D 2.44 0.99
- Headshots 50% 50%
- Opening duels 0% 50%
- Kills a round 1.16 0.65
- Accuracy 16% 17%
- Multi-kill rounds 42% 15%
- Utility damage 17.9 4.7
- Deaths traded 11% 22%
Plays most like
donk
Team Spirit · 8 maps read
Rating 1.36
ADR 94
HS 63%
Opening 49%
See their crosshair and settings →
67%match
▲ Strongest against the pros
Utility damage: 17.9 against their 4.7.
▼ Biggest gap to close
Opening duels: 0% against their 50%.
Aim
What happens once an enemy is in view, from 31 duels and 366 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
375ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.8°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
0%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
0%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
23%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 72 grenades did: 19 flashbangs, 19 smokes, 18 HE and 16 molotovs, 3.8 a round. Pros throw 2.2 a round.
Enemies per flash
0.79
enemies blinded by each flashbang, for 3.2s each, against 0.32 teammates. Pro avg 0.59
Flashes into kills
26%
of flashbangs blinded an enemy who died still blind (5 kills). Pro avg 7%
Damage per HE
18.5
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.5
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$78
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3313 of gear. Pros carry $4197.
Pistol round
100%won
4-1 and 208 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
2-1 and 84 ADR over 2 rounds. Pro avg 47 ADR
Force buy
57%won
4-4 and 96 ADR over 7 rounds. Pro avg 66 ADR
Full buy
75%won
12-3 and 171 ADR over 8 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
0%won
0 first kills1 first deaths
Trades
5trade kills
1 of 9 deaths traded by a teammate
Clutches
1 won of 3 last-alive rounds
Best: 1v1
1v1 1/1 · 1v3 0/1 · 1v4 0/1
Multi-kill rounds
5
2k
3
3k
0
4k
0
Ace
How the kills were made
16 m
average distance
5
through smoke (23%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
17.9
grenade damage a round
15.0
enemies blinded a match
2
flash assists
Accuracy
Shots that hit16%
Hits to the head16%
Sides
CT side12 rounds
3.50 K/D138 ADR
T side7 rounds
1.60 K/D139 ADR
Kills by weapon
- Dual Berettas 21
- HE grenade 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Keno asked CS2 Buddy to review, read from the match demos. Get your own.