CS2 matchmaking profile
133757
Rating
0.92
Pro avg 1.06
KAST
76%
Pro avg 73%
ADR
63
Pro avg 72
K/D
0.73
Pro avg 0.99
Headshots
45%
Pro avg 50%
Win rate
100%
1W · 0L
From 21 rounds: 11 kills, 15 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.92 1.06
- KAST 76% 73%
- ADR 63 72
- K/D 0.73 0.99
- Headshots 45% 50%
- Opening duels 43% 50%
- Kills a round 0.52 0.65
- Accuracy 10% 17%
- Multi-kill rounds 14% 15%
- Utility damage 1.7 4.7
- Deaths traded 33% 22%
Plays most like
dumau
Legacy · 7 maps read
Rating 1.02
ADR 68
HS 45%
Opening 42%
See their crosshair and settings →
91%match
▲ Strongest against the pros
Deaths traded: 33% against their 22%.
▼ Biggest gap to close
Accuracy: 10% against their 17%.
Aim
What happens once an enemy is in view, from 17 duels and 318 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
250ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.8°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
80%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
11%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
11%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 19 grenades did: 12 flashbangs, 3 smokes, 4 HE and 0 molotovs, 0.9 a round. Pros throw 2.2 a round.
Enemies per flash
0.25
enemies blinded by each flashbang, for 3.2s each, against 0.58 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
9.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$73
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3005 of gear. Pros carry $4197.
Pistol round
100%won
3-2 and 102 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
2-2 and 83 ADR over 2 rounds. Pro avg 47 ADR
Force buy
43%won
3-6 and 62 ADR over 7 rounds. Pro avg 66 ADR
Full buy
70%won
3-5 and 52 ADR over 10 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
43%won
3 first kills4 first deaths
Trades
2trade kills
5 of 15 deaths traded by a teammate
Clutches
1 won of 2 last-alive rounds
Best: 1v1
1v1 1/1 · 1v5 0/1
Multi-kill rounds
3
2k
0
3k
0
4k
0
Ace
How the kills were made
22 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
1.7
grenade damage a round
3.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit10%
Hits to the head14%
Sides
CT side12 rounds
1.00 K/D84 ADR
T side9 rounds
0.43 K/D36 ADR
Kills by weapon
- M4A4 2
- AWP 2
- MP9 2
- Glock-18 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches 133757 asked CS2 Buddy to review, read from the match demos. Get your own.