CS2 matchmaking profile
ATurtleOnLSD
Rating
0.79
Pro avg 1.06
KAST
64%
Pro avg 73%
ADR
66
Pro avg 72
K/D
0.67
Pro avg 0.99
Headshots
38%
Pro avg 50%
Win rate
0%
0W · 1L
From 14 rounds: 8 kills, 12 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.79 1.06
- KAST 64% 73%
- ADR 66 72
- K/D 0.67 0.99
- Headshots 38% 50%
- Opening duels 0% 50%
- Kills a round 0.57 0.65
- Accuracy 15% 17%
- Multi-kill rounds 14% 15%
- Utility damage 3.9 4.7
- Deaths traded 0% 22%
Plays most like
alex666
B8 · 5 maps read
Rating 0.97
ADR 72
HS 42%
Opening 38%
See their crosshair and settings →
85%match
▼ Biggest gap to close
Opening duels: 0% against their 50%.
Aim
What happens once an enemy is in view, from 11 duels and 136 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
281ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.9°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
61%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
16%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
16%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 8 grenades did: 3 flashbangs, 1 smokes, 3 HE and 1 molotovs, 0.6 a round. Pros throw 2.2 a round.
Enemies per flash
0.00
enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
5.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
40.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$83
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2135 of gear. Pros carry $4197.
Pistol round
0%won
1-2 and 50 ADR over 2 rounds. Pro avg 75 ADR
Eco
0%won
0-1 and 14 ADR over 1 rounds. Pro avg 47 ADR
Force buy
25%won
6-7 and 82 ADR over 8 rounds. Pro avg 66 ADR
Full buy
0%won
1-2 and 78 ADR over 2 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
0%won
0 first kills1 first deaths
Trades
1trade kills
0 of 12 deaths traded by a teammate
Clutches
0 won of 4 last-alive rounds
1v1 0/1 · 1v2 0/1 · 1v3 0/1 · 1v4 0/1
Multi-kill rounds
2
2k
0
3k
0
4k
0
Ace
How the kills were made
21 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
3.9
grenade damage a round
0.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit15%
Hits to the head12%
Sides
CT side12 rounds
0.73 K/D77 ADR
T side2 rounds
0.00 K/D0 ADR
Kills by weapon
- M4A1-S 5
- AWP 2
- USP-S 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches ATurtleOnLSD asked CS2 Buddy to review, read from the match demos. Get your own.