CS2 matchmaking profile

winkks

1 match reviewed 0 won · 1 lost Most played: Mirage
Rating 1.26 Great

Rating

1.26

Pro avg 1.06

KAST

75%

Pro avg 73%

ADR

90

Pro avg 72

K/D

1.10

Pro avg 0.99

Headshots

59%

Pro avg 50%

Win rate

0%

0W · 1L

From 24 rounds: 22 kills, 20 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.26 KAST 75% ADR 90 K/D 1.10 Headshots 59% Opening duels 0%

You Pro average

YouPros
  • Rating 1.26
    1.06
  • KAST 75%
    73%
  • ADR 90
    72
  • K/D 1.10
    0.99
  • Headshots 59%
    50%
  • Opening duels 0%
    50%
  • Kills a round 0.92
    0.65
  • Accuracy 32%
    17%
  • Multi-kill rounds 29%
    15%
  • Utility damage 2.7
    4.7
  • Deaths traded 15%
    22%
Brollan Plays most like Brollan Heroic · 4 maps read Rating 1.01 ADR 77 HS 57% Opening 28% See their crosshair and settings → 78%match

▲ Strongest against the pros

Multi-kill rounds: 29% against their 15%.

▼ Biggest gap to close

Opening duels: 0% against their 50%.

Aim

What happens once an enemy is in view, from 30 duels and 171 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

281ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.7°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

88%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

31%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

35%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 5 grenades did: 2 flashbangs, 0 smokes, 3 HE and 0 molotovs, 0.2 a round. Pros throw 2.2 a round.

Enemies per flash

0.50

enemies blinded by each flashbang, for 5.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

21.3

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$135

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3315 of gear. Pros carry $4197.

Pistol round

100%won

2-1 and 84 ADR over 2 rounds. Pro avg 75 ADR

Eco

·

No rounds like this yet.

Force buy

38%won

11-11 and 87 ADR over 13 rounds. Pro avg 66 ADR

Full buy

44%won

9-8 and 96 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills0 first deaths

Trades

6trade kills

3 of 20 deaths traded by a teammate

0/5

Clutches

0 won of 5 last-alive rounds

1v2 0/2 · 1v4 0/1 · 1v5 0/2

Multi-kill rounds

5

2k

2

3k

0

4k

0

Ace

How the kills were made

21 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

2.7

grenade damage a round

1.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit32%

Hits to the head23%

Sides

CT side12 rounds

1.60 K/D110 ADR

T side12 rounds

0.60 K/D70 ADR

Kills by weapon

  • M4A1-S
    11
  • Desert Eagle
    4
  • AK-47
    3
  • USP-S
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches winkks asked CS2 Buddy to review, read from the match demos. Get your own.