CS2 matchmaking profile

Brutally Swag

1 match reviewed 1 won · 0 lost Most played: Nuke
Rating 1.17 Great

Rating

1.17

Pro avg 1.06

KAST

74%

Pro avg 73%

ADR

72

Pro avg 72

K/D

1.15

Pro avg 0.99

Headshots

33%

Pro avg 50%

Win rate

100%

1W · 0L

From 19 rounds: 15 kills, 13 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.17 KAST 74% ADR 72 K/D 1.15 Headshots 33% Opening duels 50%

You Pro average

YouPros
  • Rating 1.17
    1.06
  • KAST 74%
    73%
  • ADR 72
    72
  • K/D 1.15
    0.99
  • Headshots 33%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.79
    0.65
  • Accuracy 22%
    17%
  • Multi-kill rounds 16%
    15%
  • Utility damage 4.4
    4.7
  • Deaths traded 23%
    22%
frozen Plays most like frozen FaZe Clan · 3 maps read Rating 1.17 ADR 80 HS 29% Opening 56% See their crosshair and settings → 91%match

▲ Strongest against the pros

Kills a round: 0.79 against their 0.65.

▼ Biggest gap to close

Headshots: 33% against their 50%.

Aim

What happens once an enemy is in view, from 24 duels and 131 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

258ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

90%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

29%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

34%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 26 grenades did: 7 flashbangs, 6 smokes, 5 HE and 8 molotovs, 1.4 a round. Pros throw 2.2 a round.

Enemies per flash

1.29

enemies blinded by each flashbang, for 2.6s each, against 0.29 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

16.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$292

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3821 of gear. Pros carry $4197.

Pistol round

100%won

4-0 and 108 ADR over 2 rounds. Pro avg 75 ADR

Eco

67%won

1-3 and 87 ADR over 3 rounds. Pro avg 47 ADR

Force buy

60%won

1-3 and 38 ADR over 5 rounds. Pro avg 66 ADR

Full buy

67%won

9-7 and 77 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

2 first kills2 first deaths

Trades

4trade kills

3 of 13 deaths traded by a teammate

1/3

Clutches

1 won of 3 last-alive rounds

Best: 1v1

1v1 1/1 · 1v2 0/1 · 1v3 0/1

Multi-kill rounds

2

2k

0

3k

1

4k

0

Ace

How the kills were made

20 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

4.4

grenade damage a round

9.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit22%

Hits to the head13%

Sides

CT side12 rounds

1.71 K/D80 ADR

T side7 rounds

0.50 K/D57 ADR

Kills by weapon

  • M4A1-S
    5
  • USP-S
    2
  • AK-47
    2
  • Glock-18
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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