CS2 matchmaking profile

MURPH

1 match reviewed 0 won · 1 lost Most played: Nuke
Rating 1.48 Elite

Rating

1.48

Pro avg 1.06

KAST

84%

Pro avg 73%

ADR

111

Pro avg 72

K/D

1.19

Pro avg 0.99

Headshots

37%

Pro avg 50%

Win rate

0%

0W · 1L

From 19 rounds: 19 kills, 16 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.48 KAST 84% ADR 111 K/D 1.19 Headshots 37% Opening duels 50%

You Pro average

YouPros
  • Rating 1.48
    1.06
  • KAST 84%
    73%
  • ADR 111
    72
  • K/D 1.19
    0.99
  • Headshots 37%
    50%
  • Opening duels 50%
    50%
  • Kills a round 1.00
    0.65
  • Accuracy 23%
    17%
  • Multi-kill rounds 16%
    15%
  • Utility damage 5.8
    4.7
  • Deaths traded 13%
    22%
ropz Plays most like ropz Team Vitality · 7 maps read Rating 1.30 ADR 85 HS 52% Opening 52% See their crosshair and settings → 82%match

▲ Strongest against the pros

ADR: 111 against their 72.

▼ Biggest gap to close

Headshots: 37% against their 50%.

Aim

What happens once an enemy is in view, from 27 duels and 197 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

188ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.7°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

80%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

30%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

29%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 30 grenades did: 7 flashbangs, 9 smokes, 5 HE and 9 molotovs, 1.6 a round. Pros throw 2.2 a round.

Enemies per flash

0.71

enemies blinded by each flashbang, for 3.2s each, against 0.29 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

16.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

3.4

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$194

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3724 of gear. Pros carry $4197.

Pistol round

0%won

1-2 and 87 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

1-2 and 107 ADR over 2 rounds. Pro avg 47 ADR

Force buy

17%won

6-5 and 109 ADR over 6 rounds. Pro avg 66 ADR

Full buy

56%won

11-7 and 118 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

1 first kills1 first deaths

Trades

1trade kills

2 of 16 deaths traded by a teammate

1/3

Clutches

1 won of 3 last-alive rounds

Best: 1v2

1v2 1/2 · 1v3 0/1

Multi-kill rounds

2

2k

0

3k

1

4k

0

Ace

How the kills were made

15 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

5.8

grenade damage a round

5.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit23%

Hits to the head14%

Sides

CT side7 rounds

1.40 K/D80 ADR

T side12 rounds

1.09 K/D128 ADR

Kills by weapon

  • AK-47
    11
  • M4A4
    4
  • Glock-18
    1
  • Dual Berettas
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches MURPH asked CS2 Buddy to review, read from the match demos. Get your own.