CS2 matchmaking profile
愛
Rating
1.67
Pro avg 1.06
KAST
74%
Pro avg 73%
ADR
100
Pro avg 72
K/D
2.44
Pro avg 0.99
Headshots
68%
Pro avg 50%
Win rate
100%
1W · 0L
From 19 rounds: 22 kills, 9 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.67 1.06
- KAST 74% 73%
- ADR 100 72
- K/D 2.44 0.99
- Headshots 68% 50%
- Opening duels 0% 50%
- Kills a round 1.16 0.65
- Accuracy 31% 17%
- Multi-kill rounds 32% 15%
- Utility damage 5.5 4.7
- Deaths traded 11% 22%
Plays most like
donk
Team Spirit · 8 maps read
Rating 1.36
ADR 94
HS 63%
Opening 49%
See their crosshair and settings →
74%match
▲ Strongest against the pros
Multi-kill rounds: 32% against their 15%.
▼ Biggest gap to close
Opening duels: 0% against their 50%.
Aim
What happens once an enemy is in view, from 19 duels and 85 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
234ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.6°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
0%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
0%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
35%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 30 grenades did: 10 flashbangs, 4 smokes, 8 HE and 8 molotovs, 1.6 a round. Pros throw 2.2 a round.
Enemies per flash
1.00
enemies blinded by each flashbang, for 3.2s each, against 0.50 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
5.6
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
7.5
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$567
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3047 of gear. Pros carry $4197.
Pistol round
100%won
4-0 and 192 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
1-2 and 88 ADR over 2 rounds. Pro avg 47 ADR
Force buy
57%won
8-4 and 95 ADR over 7 rounds. Pro avg 66 ADR
Full buy
75%won
9-3 and 84 ADR over 8 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
0%won
0 first kills2 first deaths
Trades
2trade kills
1 of 9 deaths traded by a teammate
Clutches
2 won of 4 last-alive rounds
Best: 1v1
1v1 2/2 · 1v3 0/1 · 1v5 0/1
Multi-kill rounds
4
2k
0
3k
2
4k
0
Ace
How the kills were made
19 m
average distance
1
through smoke (5%)
0
wallbangs (0%)
1
no-scopes
0
while blind
0
in the air
Utility
5.5
grenade damage a round
10.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit31%
Hits to the head42%
Sides
CT side12 rounds
6.00 K/D118 ADR
T side7 rounds
0.67 K/D69 ADR
Kills by weapon
- Desert Eagle 17
- USP-S 2
- AWP 1
- Fire 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches 愛 asked CS2 Buddy to review, read from the match demos. Get your own.