CS2 matchmaking profile
VAIPEX
Rating
1.63
Pro avg 1.06
KAST
87%
Pro avg 73%
ADR
105
Pro avg 72
K/D
2.00
Pro avg 0.99
Headshots
36%
Pro avg 50%
Win rate
100%
1W · 0L
From 15 rounds: 14 kills, 7 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.63 1.06
- KAST 87% 73%
- ADR 105 72
- K/D 2.00 0.99
- Headshots 36% 50%
- Opening duels 0% 50%
- Kills a round 0.93 0.65
- Accuracy 28% 17%
- Multi-kill rounds 20% 15%
- Utility damage 1.6 4.7
- Deaths traded 14% 22%
Plays most like
donk
Team Spirit · 8 maps read
Rating 1.36
ADR 94
HS 63%
Opening 49%
See their crosshair and settings →
73%match
▲ Strongest against the pros
K/D: 2.00 against their 0.99.
▼ Biggest gap to close
Opening duels: 0% against their 50%.
Aim
What happens once an enemy is in view, from 20 duels and 150 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
266ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.9°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
86%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
26%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
27%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 9 grenades did: 6 flashbangs, 1 smokes, 1 HE and 1 molotovs, 0.6 a round. Pros throw 2.2 a round.
Enemies per flash
0.67
enemies blinded by each flashbang, for 3.8s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
17%
of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%
Damage per HE
24.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$400
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4247 of gear. Pros carry $4197.
Pistol round
100%won
1-2 and 53 ADR over 2 rounds. Pro avg 75 ADR
Eco
·
No rounds like this yet.
Force buy
100%won
4-2 and 148 ADR over 3 rounds. Pro avg 66 ADR
Full buy
80%won
9-3 and 103 ADR over 10 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
0%won
0 first kills0 first deaths
Trades
4trade kills
1 of 7 deaths traded by a teammate
Clutches
1 won of 1 last-alive rounds
Best: 1v3
1v3 1/1
Multi-kill rounds
1
2k
2
3k
0
4k
0
Ace
How the kills were made
25 m
average distance
0
through smoke (0%)
1
wallbangs (7%)
0
no-scopes
0
while blind
0
in the air
Utility
1.6
grenade damage a round
4.0
enemies blinded a match
1
flash assists
Accuracy
Shots that hit28%
Hits to the head11%
Sides
CT side12 rounds
2.00 K/D101 ADR
T side3 rounds
2.00 K/D121 ADR
Kills by weapon
- M4A1-S 7
- AK-47 3
- Desert Eagle 2
- USP-S 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches VAIPEX asked CS2 Buddy to review, read from the match demos. Get your own.