CS2 matchmaking profile

im Bricked

2 matches reviewed 2 won · 0 lost Most played: Ancient
Rating 1.75 Elite

Rating

1.75

Pro avg 1.06

KAST

80%

Pro avg 73%

ADR

116

Pro avg 72

K/D

1.93

Pro avg 0.99

Headshots

28%

Pro avg 50%

Win rate

100%

2W · 0L

From 45 rounds: 54 kills, 28 deaths, 11 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.75 KAST 80% ADR 116 K/D 1.93 Headshots 28% Opening duels 50%

You Pro average

YouPros
  • Rating 1.75
    1.06
  • KAST 80%
    73%
  • ADR 116
    72
  • K/D 1.93
    0.99
  • Headshots 28%
    50%
  • Opening duels 50%
    50%
  • Kills a round 1.20
    0.65
  • Accuracy 18%
    17%
  • Multi-kill rounds 40%
    15%
  • Utility damage 3.1
    4.7
  • Deaths traded 25%
    22%
w0nderful Plays most like w0nderful Natus Vincere · 17 maps read Rating 1.43 ADR 86 HS 36% Opening 77% See their crosshair and settings → 78%match

▲ Strongest against the pros

Multi-kill rounds: 40% against their 15%.

▼ Biggest gap to close

Headshots: 28% against their 50%.

Aim

What happens once an enemy is in view, from 60 duels and 349 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

186ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.4°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

87%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

26%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

32%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 45 grenades did: 7 flashbangs, 10 smokes, 17 HE and 11 molotovs, 1.0 a round. Pros throw 2.2 a round.

Enemies per flash

0.57

enemies blinded by each flashbang, for 4.1s each, against 0.14 teammates. Pro avg 0.59

Flashes into kills

14%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

8.2

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$132

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3709 of gear. Pros carry $4197.

Pistol round

75%won

5-2 and 130 ADR over 4 rounds. Pro avg 75 ADR

Eco

25%won

2-4 and 52 ADR over 4 rounds. Pro avg 47 ADR

Force buy

48%won

25-15 and 126 ADR over 21 rounds. Pro avg 66 ADR

Full buy

75%won

22-7 and 116 ADR over 16 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

6 first kills6 first deaths

Trades

11trade kills

7 of 28 deaths traded by a teammate

3/5

Clutches

3 won of 5 last-alive rounds

Best: 1v3

1v1 2/3 · 1v2 0/1 · 1v3 1/1

Multi-kill rounds

11

2k

5

3k

2

4k

0

Ace

How the kills were made

18 m

average distance

4

through smoke (7%)

3

wallbangs (6%)

2

no-scopes

0

while blind

0

in the air

Utility

3.1

grenade damage a round

2.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit18%

Hits to the head12%

Sides

CT side23 rounds

2.21 K/D132 ADR

T side22 rounds

1.64 K/D100 ADR

Kills by weapon

  • AK-47
    19
  • AWP
    8
  • M4A4
    6
  • USP-S
    6
  • M4A1-S
    3
  • NOVA
    3

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches im Bricked asked CS2 Buddy to review, read from the match demos. Get your own.