CS2 matchmaking profile

cam

2 matches reviewed 2 won · 0 lost Most played: Ancient
Rating 1.42 Elite

Rating

1.42

Pro avg 1.06

KAST

74%

Pro avg 73%

ADR

111

Pro avg 72

K/D

1.29

Pro avg 0.99

Headshots

32%

Pro avg 50%

Win rate

100%

2W · 0L

From 45 rounds: 44 kills, 34 deaths, 12 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.42 KAST 74% ADR 111 K/D 1.29 Headshots 32% Opening duels 47%

You Pro average

YouPros
  • Rating 1.42
    1.06
  • KAST 74%
    73%
  • ADR 111
    72
  • K/D 1.29
    0.99
  • Headshots 32%
    50%
  • Opening duels 47%
    50%
  • Kills a round 0.98
    0.65
  • Accuracy 27%
    17%
  • Multi-kill rounds 31%
    15%
  • Utility damage 0.9
    4.7
  • Deaths traded 24%
    22%
donk Plays most like donk Team Spirit · 8 maps read Rating 1.36 ADR 94 HS 63% Opening 49% See their crosshair and settings → 77%match

▲ Strongest against the pros

Multi-kill rounds: 31% against their 15%.

▼ Biggest gap to close

Headshots: 32% against their 50%.

Aim

What happens once an enemy is in view, from 50 duels and 384 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

203ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

77%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

34%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

32%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 54 grenades did: 6 flashbangs, 28 smokes, 0 HE and 20 molotovs, 1.2 a round. Pros throw 2.2 a round.

Enemies per flash

0.33

enemies blinded by each flashbang, for 3.1s each, against 0.17 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

2.1

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$18

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3677 of gear. Pros carry $4197.

Pistol round

75%won

2-3 and 64 ADR over 4 rounds. Pro avg 75 ADR

Eco

25%won

0-4 and 29 ADR over 4 rounds. Pro avg 47 ADR

Force buy

48%won

24-16 and 121 ADR over 21 rounds. Pro avg 66 ADR

Full buy

75%won

18-11 and 130 ADR over 16 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

47%won

8 first kills9 first deaths

Trades

10trade kills

8 of 34 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v2 0/1 · 1v3 0/1

Multi-kill rounds

9

2k

4

3k

1

4k

0

Ace

How the kills were made

15 m

average distance

3

through smoke (7%)

0

wallbangs (0%)

0

no-scopes

0

while blind

1

in the air

Utility

0.9

grenade damage a round

1.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit27%

Hits to the head11%

Sides

CT side23 rounds

0.84 K/D84 ADR

T side22 rounds

1.87 K/D139 ADR

Kills by weapon

  • AK-47
    14
  • M4A4
    9
  • XM1014
    8
  • MP9
    4
  • AWP
    4
  • Desert Eagle
    3

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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