CS2 matchmaking profile

Viva México

1 match reviewed 1 won · 0 lost Most played: Dust2
Rating 1.50 Elite

Rating

1.50

Pro avg 1.06

KAST

81%

Pro avg 73%

ADR

92

Pro avg 72

K/D

1.82

Pro avg 0.99

Headshots

50%

Pro avg 50%

Win rate

100%

1W · 0L

From 21 rounds: 20 kills, 11 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.50 KAST 81% ADR 92 K/D 1.82 Headshots 50% Opening duels 50%

You Pro average

YouPros
  • Rating 1.50
    1.06
  • KAST 81%
    73%
  • ADR 92
    72
  • K/D 1.82
    0.99
  • Headshots 50%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.95
    0.65
  • Accuracy 23%
    17%
  • Multi-kill rounds 24%
    15%
  • Utility damage 3.0
    4.7
  • Deaths traded 9%
    22%
donk Plays most like donk Team Spirit · 8 maps read Rating 1.36 ADR 94 HS 63% Opening 49% See their crosshair and settings → 84%match

▲ Strongest against the pros

K/D: 1.82 against their 0.99.

▼ Biggest gap to close

Deaths traded: 9% against their 22%.

Aim

What happens once an enemy is in view, from 18 duels and 149 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

336ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.4°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

86%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

26%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 11 grenades did: 1 flashbangs, 1 smokes, 9 HE and 0 molotovs, 0.5 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

6.9

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$223

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3962 of gear. Pros carry $4197.

Pistol round

100%won

3-2 and 109 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

1-1 and 50 ADR over 2 rounds. Pro avg 47 ADR

Force buy

43%won

5-4 and 73 ADR over 7 rounds. Pro avg 66 ADR

Full buy

70%won

11-4 and 109 ADR over 10 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

1 first kills1 first deaths

Trades

2trade kills

1 of 11 deaths traded by a teammate

1/2

Clutches

1 won of 2 last-alive rounds

Best: 1v1

1v1 1/1 · 1v3 0/1

Multi-kill rounds

3

2k

2

3k

0

4k

0

Ace

How the kills were made

19 m

average distance

1

through smoke (5%)

2

wallbangs (10%)

0

no-scopes

0

while blind

0

in the air

Utility

3.0

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit23%

Hits to the head26%

Sides

CT side12 rounds

2.40 K/D96 ADR

T side9 rounds

1.33 K/D86 ADR

Kills by weapon

  • AK-47
    7
  • P250
    4
  • TEC9
    2
  • USP-S
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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