CS2 matchmaking profile

Mettix

1 match reviewed 0 won · 1 lost Most played: Vertigo
Rating 0.96 Solid

Rating

0.96

Pro avg 1.06

KAST

56%

Pro avg 73%

ADR

83

Pro avg 72

K/D

0.88

Pro avg 0.99

Headshots

40%

Pro avg 50%

Win rate

0%

0W · 1L

From 18 rounds: 15 kills, 17 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.96 KAST 56% ADR 83 K/D 0.88 Headshots 40% Opening duels 83%

You Pro average

YouPros
  • Rating 0.96
    1.06
  • KAST 56%
    73%
  • ADR 83
    72
  • K/D 0.88
    0.99
  • Headshots 40%
    50%
  • Opening duels 83%
    50%
  • Kills a round 0.83
    0.65
  • Accuracy 19%
    17%
  • Multi-kill rounds 28%
    15%
  • Utility damage 1.4
    4.7
  • Deaths traded 24%
    22%
woxic Plays most like woxic Aurora · 5 maps read Rating 1.13 ADR 70 HS 42% Opening 73% See their crosshair and settings → 80%match

▲ Strongest against the pros

Opening duels: 83% against their 50%.

▼ Biggest gap to close

KAST: 56% against their 73%.

Aim

What happens once an enemy is in view, from 12 duels and 147 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

227ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

78%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

25%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

24%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 16 grenades did: 6 flashbangs, 3 smokes, 2 HE and 5 molotovs, 0.9 a round. Pros throw 2.2 a round.

Enemies per flash

1.00

enemies blinded by each flashbang, for 3.4s each, against 0.67 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

6.5

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

2.6

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$176

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3492 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 7 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

0-3 and 7 ADR over 3 rounds. Pro avg 47 ADR

Force buy

20%won

4-5 and 89 ADR over 5 rounds. Pro avg 66 ADR

Full buy

50%won

11-7 and 128 ADR over 8 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

83%won

5 first kills1 first deaths

Trades

1trade kills

4 of 17 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v3 0/1

Multi-kill rounds

4

2k

1

3k

0

4k

0

Ace

How the kills were made

17 m

average distance

0

through smoke (0%)

1

wallbangs (7%)

0

no-scopes

1

while blind

0

in the air

Utility

1.4

grenade damage a round

6.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit19%

Hits to the head14%

Sides

CT side12 rounds

1.00 K/D81 ADR

T side6 rounds

0.67 K/D90 ADR

Kills by weapon

  • M4A1-S
    7
  • AK-47
    7
  • AWP
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Mettix asked CS2 Buddy to review, read from the match demos. Get your own.