CS2 matchmaking profile

itsTropic

1 match reviewed 0 won · 1 lost Most played: Inferno
Rating 1.04 Solid

Rating

1.04

Pro avg 1.06

KAST

65%

Pro avg 73%

ADR

89

Pro avg 72

K/D

0.88

Pro avg 0.99

Headshots

67%

Pro avg 50%

Win rate

0%

0W · 1L

From 20 rounds: 15 kills, 17 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.04 KAST 65% ADR 89 K/D 0.88 Headshots 67% Opening duels 25%

You Pro average

YouPros
  • Rating 1.04
    1.06
  • KAST 65%
    73%
  • ADR 89
    72
  • K/D 0.88
    0.99
  • Headshots 67%
    50%
  • Opening duels 25%
    50%
  • Kills a round 0.75
    0.65
  • Accuracy 18%
    17%
  • Multi-kill rounds 15%
    15%
  • Utility damage 1.0
    4.7
  • Deaths traded 12%
    22%
HeavyGod Plays most like HeavyGod G2 Esports · 12 maps read Rating 1.04 ADR 74 HS 60% Opening 37% See their crosshair and settings → 88%match

▲ Strongest against the pros

Headshots: 67% against their 50%.

▼ Biggest gap to close

Opening duels: 25% against their 50%.

Aim

What happens once an enemy is in view, from 21 duels and 128 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

344ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.1°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

87%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

26%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

29%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 13 grenades did: 4 flashbangs, 2 smokes, 5 HE and 2 molotovs, 0.7 a round. Pros throw 2.2 a round.

Enemies per flash

0.75

enemies blinded by each flashbang, for 4.0s each, against 0.75 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

3.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$229

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2685 of gear. Pros carry $4197.

Pistol round

50%won

1-2 and 62 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

0-2 and 72 ADR over 2 rounds. Pro avg 47 ADR

Force buy

33%won

12-9 and 103 ADR over 12 rounds. Pro avg 66 ADR

Full buy

25%won

2-4 and 67 ADR over 4 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

25%won

1 first kills3 first deaths

Trades

0trade kills

2 of 17 deaths traded by a teammate

1/3

Clutches

1 won of 3 last-alive rounds

Best: 1v4

1v4 1/3

Multi-kill rounds

0

2k

2

3k

1

4k

0

Ace

How the kills were made

13 m

average distance

3

through smoke (20%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

1.0

grenade damage a round

3.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit18%

Hits to the head22%

Sides

CT side12 rounds

0.36 K/D59 ADR

T side8 rounds

1.83 K/D133 ADR

Kills by weapon

  • AK-47
    8
  • Galil AR
    4
  • M4A1-S
    1
  • MP9
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches itsTropic asked CS2 Buddy to review, read from the match demos. Get your own.