CS2 matchmaking profile

Alseros

1 match reviewed 1 won · 0 lost Most played: Overpass
Rating 1.61 Elite

Rating

1.61

Pro avg 1.06

KAST

100%

Pro avg 73%

ADR

97

Pro avg 72

K/D

1.40

Pro avg 0.99

Headshots

14%

Pro avg 50%

Win rate

100%

1W · 0L

From 7 rounds: 7 kills, 5 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.61 KAST 100% ADR 97 K/D 1.40 Headshots 14% Opening duels 100%

You Pro average

YouPros
  • Rating 1.61
    1.06
  • KAST 100%
    73%
  • ADR 97
    72
  • K/D 1.40
    0.99
  • Headshots 14%
    50%
  • Opening duels 100%
    50%
  • Kills a round 1.00
    0.65
  • Accuracy 17%
    17%
  • Multi-kill rounds 14%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 20%
    22%
w0nderful Plays most like w0nderful Natus Vincere · 17 maps read Rating 1.43 ADR 86 HS 36% Opening 77% See their crosshair and settings → 80%match

▲ Strongest against the pros

Kills a round: 1.00 against their 0.65.

▼ Biggest gap to close

Headshots: 14% against their 50%.

Aim

What happens once an enemy is in view, from 10 duels and 101 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

219ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.1°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

72%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

30%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 3 grenades did: 3 flashbangs, 0 smokes, 0 HE and 0 molotovs, 0.4 a round. Pros throw 2.2 a round.

Enemies per flash

1.00

enemies blinded by each flashbang, for 4.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$120

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3336 of gear. Pros carry $4197.

Pistol round

0%won

1-1 and 100 ADR over 1 rounds. Pro avg 75 ADR

Eco

0%won

1-1 and 32 ADR over 1 rounds. Pro avg 47 ADR

Force buy

100%won

3-1 and 89 ADR over 3 rounds. Pro avg 66 ADR

Full buy

100%won

2-2 and 141 ADR over 2 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

100%won

1 first kills0 first deaths

Trades

0trade kills

1 of 5 deaths traded by a teammate

0/0

Clutches

0 won of 0 last-alive rounds

Multi-kill rounds

0

2k

1

3k

0

4k

0

Ace

How the kills were made

17 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.0

grenade damage a round

3.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit17%

Hits to the head7%

Sides

CT side0 rounds

0.00 K/D0 ADR

T side7 rounds

1.40 K/D97 ADR

Kills by weapon

  • AK-47
    4
  • Glock-18
    1
  • MAC10
    1
  • M4A1-S
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Alseros asked CS2 Buddy to review, read from the match demos. Get your own.