CS2 matchmaking profile
The Freakler
Rating
1.43
Pro avg 1.06
KAST
83%
Pro avg 73%
ADR
81
Pro avg 72
K/D
1.82
Pro avg 0.99
Headshots
40%
Pro avg 50%
Win rate
100%
1W · 0L
From 23 rounds: 20 kills, 11 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.43 1.06
- KAST 83% 73%
- ADR 81 72
- K/D 1.82 0.99
- Headshots 40% 50%
- Opening duels 50% 50%
- Kills a round 0.87 0.65
- Accuracy 18% 17%
- Multi-kill rounds 22% 15%
- Utility damage 4.9 4.7
- Deaths traded 9% 22%
Plays most like
molodoy
FURIA · 16 maps read
Rating 1.25
ADR 78
HS 38%
Opening 61%
See their crosshair and settings →
84%match
▲ Strongest against the pros
K/D: 1.82 against their 0.99.
▼ Biggest gap to close
Deaths traded: 9% against their 22%.
Aim
What happens once an enemy is in view, from 27 duels and 222 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
391ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.4°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
88%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
26%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
24%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 48 grenades did: 12 flashbangs, 12 smokes, 13 HE and 11 molotovs, 2.1 a round. Pros throw 2.2 a round.
Enemies per flash
0.25
enemies blinded by each flashbang, for 3.4s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
8.5
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.3
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$518
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4211 of gear. Pros carry $4197.
Pistol round
100%won
1-0 and 51 ADR over 2 rounds. Pro avg 75 ADR
Eco
0%won
0-1 and 0 ADR over 1 rounds. Pro avg 47 ADR
Force buy
56%won
12-4 and 120 ADR over 9 rounds. Pro avg 66 ADR
Full buy
55%won
7-6 and 62 ADR over 11 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
2 first kills2 first deaths
Trades
2trade kills
1 of 11 deaths traded by a teammate
Clutches
0 won of 1 last-alive rounds
1v2 0/1
Multi-kill rounds
4
2k
1
3k
0
4k
0
Ace
How the kills were made
20 m
average distance
0
through smoke (0%)
1
wallbangs (5%)
0
no-scopes
0
while blind
0
in the air
Utility
4.9
grenade damage a round
3.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit18%
Hits to the head18%
Sides
CT side11 rounds
2.50 K/D66 ADR
T side12 rounds
1.43 K/D95 ADR
Kills by weapon
- AK-47 6
- M4A1-S 6
- Galil AR 3
- MP9 3
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches The Freakler asked CS2 Buddy to review, read from the match demos. Get your own.