CS2 matchmaking profile

meowkha

1 match reviewed 0 won · 1 lost Most played: Office
Rating 0.71 Rough patch

Rating

0.71

Pro avg 1.06

KAST

65%

Pro avg 73%

ADR

61

Pro avg 72

K/D

0.55

Pro avg 0.99

Headshots

82%

Pro avg 50%

Win rate

0%

0W · 1L

From 23 rounds: 11 kills, 20 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.71 KAST 65% ADR 61 K/D 0.55 Headshots 82% Opening duels 50%

You Pro average

YouPros
  • Rating 0.71
    1.06
  • KAST 65%
    73%
  • ADR 61
    72
  • K/D 0.55
    0.99
  • Headshots 82%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.48
    0.65
  • Accuracy 10%
    17%
  • Multi-kill rounds 9%
    15%
  • Utility damage 1.2
    4.7
  • Deaths traded 20%
    22%
Plays most like ksloks Legacy · 7 maps read Rating 0.86 ADR 59 HS 58% Opening 52% See their crosshair and settings → 87%match

▲ Strongest against the pros

Headshots: 82% against their 50%.

▼ Biggest gap to close

K/D: 0.55 against their 0.99.

Aim

What happens once an enemy is in view, from 18 duels and 144 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

203ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

0.8°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

78%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

19%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

22%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 14 grenades did: 3 flashbangs, 4 smokes, 7 HE and 0 molotovs, 0.6 a round. Pros throw 2.2 a round.

Enemies per flash

0.67

enemies blinded by each flashbang, for 4.2s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

33%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

3.9

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$105

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2561 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 31 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

1-4 and 63 ADR over 4 rounds. Pro avg 47 ADR

Force buy

33%won

7-7 and 72 ADR over 9 rounds. Pro avg 66 ADR

Full buy

63%won

3-7 and 56 ADR over 8 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

3 first kills3 first deaths

Trades

2trade kills

4 of 20 deaths traded by a teammate

1/4

Clutches

1 won of 4 last-alive rounds

Best: 1v2

1v2 1/2 · 1v3 0/1 · 1v5 0/1

Multi-kill rounds

1

2k

1

3k

0

4k

0

Ace

How the kills were made

14 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

1.2

grenade damage a round

2.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit10%

Hits to the head30%

Sides

CT side12 rounds

1.00 K/D83 ADR

T side11 rounds

0.18 K/D38 ADR

Kills by weapon

  • FAMAS
    3
  • M4A4
    3
  • AK-47
    2
  • Galil AR
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches meowkha asked CS2 Buddy to review, read from the match demos. Get your own.