CS2 matchmaking profile
Karbon
Rating
1.37
Pro avg 1.06
KAST
80%
Pro avg 73%
ADR
85
Pro avg 72
K/D
1.55
Pro avg 0.99
Headshots
41%
Pro avg 50%
Win rate
100%
1W · 0L
From 20 rounds: 17 kills, 11 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.37 1.06
- KAST 80% 73%
- ADR 85 72
- K/D 1.55 0.99
- Headshots 41% 50%
- Opening duels 67% 50%
- Kills a round 0.85 0.65
- Accuracy 20% 17%
- Multi-kill rounds 20% 15%
- Utility damage 2.1 4.7
- Deaths traded 18% 22%
Plays most like
w0nderful
Natus Vincere · 17 maps read
Rating 1.43
ADR 86
HS 36%
Opening 77%
See their crosshair and settings →
92%match
▲ Strongest against the pros
K/D: 1.55 against their 0.99.
▼ Biggest gap to close
Utility damage: 2.1 against their 4.7.
Aim
What happens once an enemy is in view, from 15 duels and 131 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
234ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.3°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
94%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
14%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
25%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 13 grenades did: 3 flashbangs, 3 smokes, 4 HE and 3 molotovs, 0.7 a round. Pros throw 2.2 a round.
Enemies per flash
0.00
enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
10.3
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$409
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4278 of gear. Pros carry $4197.
Pistol round
50%won
0-1 and 0 ADR over 2 rounds. Pro avg 75 ADR
Eco
0%won
1-3 and 38 ADR over 3 rounds. Pro avg 47 ADR
Force buy
100%won
4-2 and 234 ADR over 2 rounds. Pro avg 66 ADR
Full buy
77%won
12-5 and 86 ADR over 13 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
67%won
2 first kills1 first deaths
Trades
2trade kills
2 of 11 deaths traded by a teammate
Clutches
0 won of 1 last-alive rounds
1v3 0/1
Multi-kill rounds
3
2k
0
3k
1
4k
0
Ace
How the kills were made
19 m
average distance
2
through smoke (12%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
2.1
grenade damage a round
0.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit20%
Hits to the head35%
Sides
CT side8 rounds
0.86 K/D88 ADR
T side12 rounds
2.75 K/D83 ADR
Kills by weapon
- AWP 7
- MAC10 4
- M4A4 3
- MP9 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Karbon asked CS2 Buddy to review, read from the match demos. Get your own.